For some reason this topic popped into my head while at work today and I gave it a couple minutes of thought. Just some idle brainstorming here, but what about a system where a character getting electrocuted makes an End throw and the Effect of the throw equals an extra (or one less) d6 worth of damage. Or alternatively just a flat extra point of damage.
As for determining the base damage, I guess that's the refs called based on the situation. But for example, if you determine that a character who is somehow electrocuted should receive... 6d6 damage and the character rolls a 5, then the character would receive either 7d6 damage or 6d6+2. Alternatively if the character rolled a 10, then it would be 3d6 damage or 6d6-3.
Just wanted to share...
As for determining the base damage, I guess that's the refs called based on the situation. But for example, if you determine that a character who is somehow electrocuted should receive... 6d6 damage and the character rolls a 5, then the character would receive either 7d6 damage or 6d6+2. Alternatively if the character rolled a 10, then it would be 3d6 damage or 6d6-3.
Just wanted to share...