Chernobyl said::lol:
You get an "A" for effort alien...
Chern
Malarion said:The real prolbem with any carrier is actually quite simple ^^.
The fighters dont cut it.
Malarion said:Abbai, Narn, Cantauri can all knock fighters around, without resorting to their own fighters too much.
Locutus9956 said:yes but alot of people simply dont BOTHER voting because they just arent as interested. With all due respect to you Alien a webpoll of 14 people is hardly enough grounds to completely redesign a ship just like that
As for the Avenger itself the trouble is as pointed out that fighters simply dont inflict enough damage. Several people have said to this that weaker ships are more vulnerable to fighters and they can be effective if you pick your targets correctly, and whilst that is true, you must remember that with most carriers you are using a battle level choice or above to effectively take out patrol and skirmish ship. And the fighters of said carriers generally do that job much more slowly than another non carrier ship of the same level could do by simply shooting the target.
I dont believe that fighters are useless I simply think they are not dangerous enough. They can rack up the damage gradually if they survive but they very rarely live long enough to do so.
One last thing, in my experience, even going after weaker ships, I find fighters STILL tend not to inflict THAT much damage unless you get pretty lucky.
ps. Someone above said that EA fighters should have another +1 to dogfight I believe, and to that person I say: BEHOLD! The Tournament fleet list and its glorious +2 dogfight starfuries and +1 TBolts!
I have seen the final PDF and, LO!, it is... in dire need of layout changes... :lol:Chernobyl said:I'm pretty sure that the book is too close to release at this point to be taking new input.
Slightly Norse John said:EA Ben-My-Chree* class Light Carrier
PL; Raid In Service; 2264
Speed 7, turn 2/45
Hull 5, damage 34/9, crew 44/12
Jump Point, Interceptors 3, Troops 4
6 Starfury Flights, Carrier 2
Missile Rack, F, 4AD, slow loading, range/specials as per missile type
Heavy Pulse Cannon, range 12, F, 6AD, twin linked
Medium Pulse Cannon, range 10, twin linked, 6AD each A, P, S
Particle Beam, range 5, T, 6AD Anti-Fighter
Enjoy.
On the other hand, they tend not to have Heavy Pulse Cannon...Benjamen the Wolf said:Hmmm, not sure I could agree with losing the missile rack. IIRC even the carriers in todays Naval inventory have missile systems.
Wulf Corbett said:Obviously it could still be changed (and will be in terms of layout!), but it is getting close to time. I've said it before, I'll say it again, don't look for anything radical on any game rules or ship/fighter stats.