Earth Alliance Avenger Heavy Carrier

Should be a replacement at Raid level?

  • Yes!

    Votes: 0 0.0%
  • No!

    Votes: 0 0.0%

  • Total voters
    0
  • Poll closed .
Ok! you force for a 2minutes solution.

Neoavenger2.jpg


Well, This is a very cheap idea! :lol:
 
I've tried using the Avenger a few times and tbh was disappointed by it.

If it's a War level scenario then the Poseidon is fine....but I find myself getting better value for money with a pair of Novas than the Avenger.

I know the Avenger has the carrier benefits...but it does seem an overpriced ship for 8 star furies.

Saying that....if you do jump in from Hyperspace behind the Centauri...8 Thunderbolts can cause a LOT of damage :twisted:

Still...it's not getting much use in our battles atm. :(
 
Chernobyl said:
:lol:
You get an "A" for effort alien...
Chern

Sorry Chern! But I was bore at home. But in reality a mix betewn the Averger and a Warlock in a minus scale, doesn't look that bad!
 
someone had slapped a hyperion and an Avenger mini together a while back...forgot where I saw the picture...

Chern
 
The real prolbem with any carrier is actually quite simple ^^.

The fighters dont cut it.

Sure we all know that, and we all know, that'll be changed in Armageddon.


But the main gripe with fleet carrier is its range restriction on the recovery.

A single dogfight bonus is nice, but wont make fighters last longer.....

Abbai, Narn, Cantauri can all knock fighters around, without resorting to their own fighters too much.
 
Malarion said:
The real prolbem with any carrier is actually quite simple ^^.

The fighters dont cut it.

Depends what you use them for. If you send them up against hull 6 war level battleships then yes they get blown out of space easily and cause no noticable damage. You them against smaller craft and they're more of a threat to them, in keeping with the size of the fighter's themselves. They still die easily hough, and that's the real problem for me with fighters.

I think the amount of damage they can cause is entirely in keeping with their size, and the size of the weapons they carry. The problem is, they don't last long enough to use them.

Malarion said:
Abbai, Narn, Cantauri can all knock fighters around, without resorting to their own fighters too much.

You forgot to mention the Vree. Sending fighters against them is suicide for the hapless pilots. :p
 
I just finished gluing my second Avenger and the Posseidon.
Although they aren't as super usefull as they might be and underclassed to other carriers I like the idea of bringing wave after wave of fightercraft into a B5 battle. :lol:
I'ts just fun methinks, only Narn with loads of E mines can spoil my day. :?
BTW you should think of the EA fleet as a WWII Carrier with escorts to protect it.

Greetz Rynar 8)
 
True Hull 4 and even hull 5 ships should be carful around fighters.

But then at battle level, when carriers start making an appearance, you will see few ships without hull 6. Last game Narn vs. EA that would have been 2 Sags, which have A-F weapons, and my Ka'Tans.

That sure is nice, but definitely not enough to make that a fighter friendly target environment.


WW2 carriers with escorts, that might be true, but then nothing can prevent the enemy from ignoring an Omega, and going for yer Avenger, if your Avenger still has fighters on board.

Even worse with the Drakh carrier. While it doesnt transport fighters, it is still a prime target, since it will be loaded with ships early in teh game ^^.
 
This is time when good commander make miracle with does carrier and win the game. :wink:

BTW: With all the respect to all Mongoose personel, 10 to 4 in the votes. I beleve than Mongoose should star thinking in the next book after Armagedon to dising a new raid level carrier for EA. :wink: :roll: Again with all the respect to Mongoose inc. :wink: :roll:
 
yes but alot of people simply dont BOTHER voting because they just arent as interested. With all due respect to you Alien a webpoll of 14 people is hardly enough grounds to completely redesign a ship just like that ;)

As for the Avenger itself the trouble is as pointed out that fighters simply dont inflict enough damage. Several people have said to this that weaker ships are more vulnerable to fighters and they can be effective if you pick your targets correctly, and whilst that is true, you must remember that with most carriers you are using a battle level choice or above to effectively take out patrol and skirmish ship. And the fighters of said carriers generally do that job much more slowly than another non carrier ship of the same level could do by simply shooting the target.

I dont believe that fighters are useless I simply think they are not dangerous enough. They can rack up the damage gradually if they survive but they very rarely live long enough to do so.

One last thing, in my experience, even going after weaker ships, I find fighters STILL tend not to inflict THAT much damage unless you get pretty lucky.

ps. Someone above said that EA fighters should have another +1 to dogfight I believe, and to that person I say: BEHOLD! The Tournament fleet list and its glorious +2 dogfight starfuries and +1 TBolts!
 
Let's all wait and see what happens in armageddon before we go talking about changes to fighters or carriers. The concerns some are voicing now have been brought up not once but many times in the past (more than a few times by myself!)
I'm pretty sure that the book is too close to release at this point to be taking new input. Lets see what effect the changes will have on fighters before we talk about changing them yet again. only the "five" may have knowledge of the particular details in armageddon and I'm sure they're sworn to secrecy on that note... :lol:

Chernobyl
 
Locutus9956 said:
yes but alot of people simply dont BOTHER voting because they just arent as interested. With all due respect to you Alien a webpoll of 14 people is hardly enough grounds to completely redesign a ship just like that ;)

As for the Avenger itself the trouble is as pointed out that fighters simply dont inflict enough damage. Several people have said to this that weaker ships are more vulnerable to fighters and they can be effective if you pick your targets correctly, and whilst that is true, you must remember that with most carriers you are using a battle level choice or above to effectively take out patrol and skirmish ship. And the fighters of said carriers generally do that job much more slowly than another non carrier ship of the same level could do by simply shooting the target.

I dont believe that fighters are useless I simply think they are not dangerous enough. They can rack up the damage gradually if they survive but they very rarely live long enough to do so.

One last thing, in my experience, even going after weaker ships, I find fighters STILL tend not to inflict THAT much damage unless you get pretty lucky.

ps. Someone above said that EA fighters should have another +1 to dogfight I believe, and to that person I say: BEHOLD! The Tournament fleet list and its glorious +2 dogfight starfuries and +1 TBolts!

I know! But I kept tring, Sometimes this the way to make people start talking about something about. and who know maybe a miracle can happend from all this. :lol:
 
EA Ben-My-Chree* class Light Carrier
PL; Raid In Service; 2264
Speed 7, turn 2/45
Hull 5, damage 34/9, crew 44/12
Jump Point, Interceptors 3, Troops 4
6 Starfury Flights, Carrier 2
Missile Rack, F, 4AD, slow loading, range/specials as per missile type
Heavy Pulse Cannon, range 12, F, 6AD, twin linked
Medium Pulse Cannon, range 10, twin linked, 6AD each A, P, S
Particle Beam, range 5, T, 6AD Anti-Fighter

Enjoy.

*; HMS Ben-My-Chree was the first carrier in human history to launch an airstrike, off the Dardanelles in April 1915. Feel free to change the name if you can't pronounce it.
 
Chernobyl said:
I'm pretty sure that the book is too close to release at this point to be taking new input.
I have seen the final PDF and, LO!, it is... in dire need of layout changes... :lol:

Obviously it could still be changed (and will be in terms of layout!), but it is getting close to time. I've said it before, I'll say it again, don't look for anything radical on any game rules or ship/fighter stats.

Wulf
 
Slightly Norse John said:
EA Ben-My-Chree* class Light Carrier
PL; Raid In Service; 2264
Speed 7, turn 2/45
Hull 5, damage 34/9, crew 44/12
Jump Point, Interceptors 3, Troops 4
6 Starfury Flights, Carrier 2
Missile Rack, F, 4AD, slow loading, range/specials as per missile type
Heavy Pulse Cannon, range 12, F, 6AD, twin linked
Medium Pulse Cannon, range 10, twin linked, 6AD each A, P, S
Particle Beam, range 5, T, 6AD Anti-Fighter

Enjoy.

That looks pretty good, actually. I'd probably drop the missiles, though. It's a carrier, not a gunship. Replace them with pulse cannons or up some other stats to make up for the loss.

Also, I'd change the name to Argus-class. HMS Argus was the first first flat-decked carrier ever built, and served into the Second World War.
 
Hmmm, not sure I could agree with losing the missile rack. IIRC even the carriers in todays Naval inventory have missile systems. However, if you were to drop the missile rack, I would say to increase the amount, and/or the range on the P-Beams. If nothing else, the carrier should have some of the best Anti-Fighter capability in the fleet, IMHO anyway.
 
Benjamen the Wolf said:
Hmmm, not sure I could agree with losing the missile rack. IIRC even the carriers in todays Naval inventory have missile systems.
On the other hand, they tend not to have Heavy Pulse Cannon...

Wulf
 
Wulf Corbett said:
Obviously it could still be changed (and will be in terms of layout!), but it is getting close to time. I've said it before, I'll say it again, don't look for anything radical on any game rules or ship/fighter stats.

Well it doesnt need to be radical to be good. Subtle is normally far more preferable.

OTOH Stealth and fighters need a fix. One is too much like playing russian roulette, the other needs some boosting ^^. (Now dont mix em up.... :lol: )
 
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