No. 1 Bear
Mongoose
No. 1 Bear said:Personally i dont feel that its too bad now that it has to be an enemy jump point. It will require some testing. All this means is that you have to be nuts to jump in on an EA Early years fleet and that if you try to jump out your dead. However it would be an interesting tactic for the opponent to jump right in the middle of the EA fleet as using the manouvre then would be counter productive.
I feel that it needs some more testing and may need some tweaking. I will test it tommorow. I think the results would be Interesting. 5pt Raid. I will report back tommorow.
So Fleets (Mine)
2 Hyperion Rail Cruisers
1 Explorer
1 Avenger
1 Olympus corvette, 2 Hermes
1 Olympus Corvette, 2 Hermes
This is quite a balanced fleet lets see how it fairs against.
My mates fleet centauri (note he will NOT be using the hunting pack rule)
2 Vorchan
1 Vorchan, 1 Corvan
2 Demos
2 Demos
1 Balvarian.
Well i tested it out and we played it as though we were playing 2nd ed.
The EA kept the 2 rail hyps in hyperspace.
The Centauri kept the 3 Vorchans in space.
First couple of turns: The ea fighter swarm dispatched the centauri one quickly so this wasn't an issue for the EA.
The demos stayed allong side the balvarian on CBD and used their missile to blow up a corvette and damage another the EAs shoting was abismal this made up for the good dogfighting.
The next few turns saw possibly the most action. The vorchans decided to jump in one on either edge and one in the middle of the field. However unluckily this scattered and ended up easily within range of bonehead for the demos pack and very unfortunately managed to just clip the corvan. So one hermes shot forward tryed and failed. So another tryed succeeded and blew up all ships quite spectacularly. The vorchans jumped in on the far right where they were followed by the rail hyperions who had opened jump points on either edge too. The rail hyps blew up one of the vorchans, the vorchans finished of the other corvette. Meanwhile the auroras where slowly critting the balvarian to death.
The final turns saw the balvarian die, from a very lucky missile shot of a hermes this left 2 vorchans to contend with 2 rail hyps 1 criplled, 2 hermes undamaged, an explorer Undamaged and an avenger undamaged. so we called it.
Me and matty drew this conclusion:
The centauri should have had a good chance having very manouverable ships. They were swinging round the battlefield with the demos when the vorchan JP scattered, up to that point they were undamaged.
The bonehead manouvre is wrong and broken. I managed to kill 4 Demos and a Corvan for an exchange of 2 hermes. It is far too powerfull. Tone it down maybe but i think it would be easier to remove it. Matt suggested that a rule allong the line of you shot me i ram you back. Such as you see from the evidance in the mimbari earth war, allot of ramming went on, but then i feel thats exchanging stinking bishop for cheddar.
I feel to strike it would be simpler come up with something not so broken. And there is no reason why EA fighters need a boost they are fine.