Supplement 12: Dynasty can now be found on Drivethru here;
http://rpg.drivethrustuff.com/product_info.php?products_id=97626
http://rpg.drivethrustuff.com/product_info.php?products_id=97626
renski said:Was hoping for some more practical and less abstract rules for setting up and running a colony of ~60k people and much shorter time scales.
For Colonies I would really appreciate something like Kim Stanley Robinson's Martial trilogy.msprange said:renski said:Was hoping for some more practical and less abstract rules for setting up and running a colony of ~60k people and much shorter time scales.
We may come back and revisit that in specific detail (Supplement XX: Colony?). However, for a book called Dynasty, we needed a much, much larger scope.
IanBruntlett said:For Colonies I would really appreciate something like Kim Stanley Robinson's Martial trilogy.msprange said:renski said:Was hoping for some more practical and less abstract rules for setting up and running a colony of ~60k people and much shorter time scales.
We may come back and revisit that in specific detail (Supplement XX: Colony?). However, for a book called Dynasty, we needed a much, much larger scope.
msprange said:We may come back and revisit that in specific detail (Supplement XX: Colony?). However, for a book called Dynasty, we needed a much, much larger scope.
I might have missed something but the text hinted to me that a Dynasty game is where players play a little higher than normal - they run empires/syndicates/etc instead of characters. It also hinted that a Dynasty might be defined by the equivalent of a "character sheet". Is that right?
I found the overall explanation of 'chargen' kind of... confusing. I think the best term to describe the Dynasty Generation section is disorganized.