Dynasty on PDF

MongooseMatt

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Supplement 12: Dynasty can now be found on Drivethru here;

http://rpg.drivethrustuff.com/product_info.php?products_id=97626
 
Got it within minutes. Despite some bad editing problems, this is tied with Drinax for the best MGT product thus released by you folks.
 
A bit disappointed by this one to be honest. Was hoping for some more practical and less abstract rules for setting up and running a colony of ~60k people and much shorter time scales.
 
My copy arrived today. Had a look at it on the bus from my FLGS.

I might have missed something but the text hinted to me that a Dynasty game is where players play a little higher than normal - they run empires/syndicates/etc instead of characters. It also hinted that a Dynasty might be defined by the equivalent of a "character sheet". Is that right?
 
renski said:
Was hoping for some more practical and less abstract rules for setting up and running a colony of ~60k people and much shorter time scales.

We may come back and revisit that in specific detail (Supplement XX: Colony?). However, for a book called Dynasty, we needed a much, much larger scope.
 
msprange said:
renski said:
Was hoping for some more practical and less abstract rules for setting up and running a colony of ~60k people and much shorter time scales.

We may come back and revisit that in specific detail (Supplement XX: Colony?). However, for a book called Dynasty, we needed a much, much larger scope.
For Colonies I would really appreciate something like Kim Stanley Robinson's Martial trilogy.
 
IanBruntlett said:
msprange said:
renski said:
Was hoping for some more practical and less abstract rules for setting up and running a colony of ~60k people and much shorter time scales.

We may come back and revisit that in specific detail (Supplement XX: Colony?). However, for a book called Dynasty, we needed a much, much larger scope.
For Colonies I would really appreciate something like Kim Stanley Robinson's Martial trilogy.

Outcasts would make a good inspiration

http://www.bbc.co.uk/programmes/b00x8fw4

Awesome show, pity it was cancelled. TL8 maybe?

Renski
 
Also, a sheet for writing your dynasty's details onto would have been useful. Any chance someone can knock one up for us to download?

Renski
 
Pages 5-9 list the characteristics as Cvr, Grd, Lty, Mil,, Pop, Sch, Tcy, Tra.

On page 11 there is a table which I find puzzling. Take the first row - Colony/Settlement - it lists characteristic modifiers of +1 Culture, -1 Territorial Defence - whereabouts are they defined?
 
msprange said:
We may come back and revisit that in specific detail (Supplement XX: Colony?). However, for a book called Dynasty, we needed a much, much larger scope.

Such things would be good for 2300AD too.
 
I was kind of disappointed by Dynasty as well. I was expecting a method for simulating colonial/imperial growth.

Although I'm fine with simulating the kinds organizations that Dynasty supports, I found the overall explanation of 'chargen' kind of... confusing. I think the best term to describe the Dynasty Generation section is disorganized.

But it is pretty nice otherwise.
 
I might have missed something but the text hinted to me that a Dynasty game is where players play a little higher than normal - they run empires/syndicates/etc instead of characters. It also hinted that a Dynasty might be defined by the equivalent of a "character sheet". Is that right?

I'm not 100% sure what was intended - but it reads to me more like the idea is the players jointly control a single dynasty; hence why it talks about creating 'one use' characters from that dynasty for a specific scene, resolving it over one or two sessions, then fast-forwarding to the next scene, which may have the same people, or their descendants, or someone new entirely.

The closest examples I can think of are the Babylon 5 episode Deconstruction of Falling Stars, Isaac Asimov's Foundation trilogy, and the Secret of the Ancients episode...err...Secret of the Ancients.

Having each player control their own dynasty will work, too, I guess. At that point you would probably never bother 'zooming in' to lesser characters but work entirely with the dynasty level characters. That's probably closest to the Secret of the Ancients approach, where each player represents a sort of 'one-man dynasty'. You might want to bypass some of the '30 year generation' rules for that one.

I found the overall explanation of 'chargen' kind of... confusing. I think the best term to describe the Dynasty Generation section is disorganized.

The mechanics are a bit odd. There are the 'core stats' - greed, tradition, etc, that pretty much replace STR, DEX, etc, but then there's the next level built from them that varies depending on what the Dynasty is.

I think an end-to-end example might help. It certainly does with normal character generation.


Maybe I'll have a try over the weekend.

Also - prime dynasty characters are likely to be exceptionally bad-ass.
 
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