rabindranath72
Mongoose
Despite its age, DW exhibits many of the traits which are usually ascribed to modern RPGs, namely, the sense of character growth inherent in acquiring new abilities and improving the ones already possessed.
Despite this, I still feel that the Knights and Barbarians are left somewhat behind, what with Barbarians only getting a new special ability at 8th level, and Knights getting more abilities starting from level 8.
Has anyone thought about adding more skills to the Barbarian, and doing a different distribution of skills for the Knight? For example, starting from level 4 and every other level they could acquire the usual abilities they gain from level 8. Track would be delayed to 2nd level.
For the Barbarian, they could acquire abilities from other classes (e.g. Assassins and Knights), due to the fact that, as written in the book, Barbarians are well-traveled, so they develop a quite wide set of abilities (I am thinking Conan right now). Suitable abilities for a Barbarian would be Main Gauche, Quick Draw, Climbing, Unarmed combat.
Any other ideas?
Cheers,
Antonio
Despite this, I still feel that the Knights and Barbarians are left somewhat behind, what with Barbarians only getting a new special ability at 8th level, and Knights getting more abilities starting from level 8.
Has anyone thought about adding more skills to the Barbarian, and doing a different distribution of skills for the Knight? For example, starting from level 4 and every other level they could acquire the usual abilities they gain from level 8. Track would be delayed to 2nd level.
For the Barbarian, they could acquire abilities from other classes (e.g. Assassins and Knights), due to the fact that, as written in the book, Barbarians are well-traveled, so they develop a quite wide set of abilities (I am thinking Conan right now). Suitable abilities for a Barbarian would be Main Gauche, Quick Draw, Climbing, Unarmed combat.
Any other ideas?
Cheers,
Antonio