Hi all. Looking for a bit of advice on the "Corruption in Caldraza" chapter.
My campaign will be up to this chapter by the end of January. The problem that I forsee with my group of players is that they'll try to batter their way into the palace by any and all means at their disposal. They're not stupid but they tend to only consider direct solutions to problems. The idea of travelling days away from where the problem is to maybe find someone who may help them to get into the palace is probably going to seem like too much of a long shot to them.
Trouble is, this is likely to lead to a TPK (which I don't want). Even if they somehow succeed at getting in and unmasking the plot it's likely to leave the royal line of Caldraza wiped out and they're also unlikely to have obtained the information that they need in order to move on to chapter 10.
I know the book says that the DM should drop subtle hints that they should go after Romilly first but I would like to be able to do that in an in-game manner, rather than just telling them as DM to players.
One possible solution I came up with was to have Romilly own one of their signature items and to adjust the Ragged Man's information so that he tells them this. Technically that would delay the dream at the end of Chapter 8 until mid-way through Chapter 9 but I don't see any major issues with this change to the plot (other than persuading Romilly to hand the signature item over).
So, to those of you who have DMed this chapter, what hints or other ploys did you use in order to persuade your players to go after Romilly before storming the palace?
TC
My campaign will be up to this chapter by the end of January. The problem that I forsee with my group of players is that they'll try to batter their way into the palace by any and all means at their disposal. They're not stupid but they tend to only consider direct solutions to problems. The idea of travelling days away from where the problem is to maybe find someone who may help them to get into the palace is probably going to seem like too much of a long shot to them.
Trouble is, this is likely to lead to a TPK (which I don't want). Even if they somehow succeed at getting in and unmasking the plot it's likely to leave the royal line of Caldraza wiped out and they're also unlikely to have obtained the information that they need in order to move on to chapter 10.
I know the book says that the DM should drop subtle hints that they should go after Romilly first but I would like to be able to do that in an in-game manner, rather than just telling them as DM to players.
One possible solution I came up with was to have Romilly own one of their signature items and to adjust the Ragged Man's information so that he tells them this. Technically that would delay the dream at the end of Chapter 8 until mid-way through Chapter 9 but I don't see any major issues with this change to the plot (other than persuading Romilly to hand the signature item over).
So, to those of you who have DMed this chapter, what hints or other ploys did you use in order to persuade your players to go after Romilly before storming the palace?
TC