Drinax & General Piracy Questions

vladthemad said:
AndrewW said:
I did this for the various ship components scattered across the various books.

You mean you compiled them all together? Yeah, I've been thinking about that.

Made my own list with references to the book and page number. There's a thread on here about it that I made after I did it, have updated it a few times as well. (Though the link in that thread isn't valid anymore).
 
Reynard said:
"I tend to think realistically, even if it's not real life. "

Thinking realistically in a scifi action oriented RPG makes all but the most mundane adventures know to Traveller impossible. Even jumpcussers with their normal ships and normal weapons would never be anything more than a possible news blip about dumb merchants caught again in a botched robbery attempt. Realistically any ship would be suspect with anything other than a laser in their turret because anything more means you plan to outgun someone. Suspicious. Time for a boarding and inspection. Pirates of Drinax would have been cancelled immediately because it's an
action movie with all the trappings instead of reality crime drama based on the real present day world.

I prefer a fun cinematic campaign of bold pirates in spaceships.

Depends on the region. For example, Aslan and Vargr would refuse to disarm their ships. Their societies make piracy and fighting in general much more likely and, more importantly, much more acceptable so even the merchants have to be armed.

Likewise Pirates of Drinax is set in a region with much less Imperial surveillance, the Aslan right next door and most of the governments on the planets can not afford the kind of military that is needed to police the pirates in the neighborhood.
 
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