Well, I'm running a new Dredd game on Thursday 
Character generation was a blast. We had cadets shot in training, mishaps and close calls - oh, and our Med Judge lost an eye! The same suffering Med Judge also got a strict SOB assessment Judge on her Full Eagle Day. She nearly washed out.
I really like how the characters came out of the process. Feels like they have some history to them - and also, my players love the whole lifepath approach. I'm also very pleased with the way that characters can specialise so early on in the game - we don't have three carbon-copy Judges - we've got a Street Judge, a Psi Judge and a Med Judge (and one more to come).
But anyhow, back to Thursday.
I like to throw players into the action right from the start. Get them rolling dice, doing cool stuff, and getting comfortable/familiar with the new Traveller system. I want to start big.
So, I'm thinking - some kind of big emergency. First day in a new sector, and something major goes down. Maybe some kind of accident/mass evacuation of a block/megway pileup? If possible, I want to show that Judges have more to their daily lot than sentencing and perp-busting.
Judges Brikk, Crowe and Nightingale are ready for the streets. I want to make them love it.
For some reason, I'm seeing a single city block collapsing into the Undercity for some reason - troggies, sewer gators, block-panic cits, maybe even a run in with werewolf Judge Prager? Not to mention tracking down whoever is responsible.
Any ideas for more first session Big Meg action?

Character generation was a blast. We had cadets shot in training, mishaps and close calls - oh, and our Med Judge lost an eye! The same suffering Med Judge also got a strict SOB assessment Judge on her Full Eagle Day. She nearly washed out.
I really like how the characters came out of the process. Feels like they have some history to them - and also, my players love the whole lifepath approach. I'm also very pleased with the way that characters can specialise so early on in the game - we don't have three carbon-copy Judges - we've got a Street Judge, a Psi Judge and a Med Judge (and one more to come).
But anyhow, back to Thursday.
I like to throw players into the action right from the start. Get them rolling dice, doing cool stuff, and getting comfortable/familiar with the new Traveller system. I want to start big.
So, I'm thinking - some kind of big emergency. First day in a new sector, and something major goes down. Maybe some kind of accident/mass evacuation of a block/megway pileup? If possible, I want to show that Judges have more to their daily lot than sentencing and perp-busting.
Judges Brikk, Crowe and Nightingale are ready for the streets. I want to make them love it.
For some reason, I'm seeing a single city block collapsing into the Undercity for some reason - troggies, sewer gators, block-panic cits, maybe even a run in with werewolf Judge Prager? Not to mention tracking down whoever is responsible.
Any ideas for more first session Big Meg action?