Drakh Tips vs the League needed

Looks like an 8pt war in Carrier clash is happening this thursday evening. Well technicaly i get 7pts of war and he will 8. The League did a raider run and took away a war point away from my Drakh. No matter they have a 5 pt skirmish against the ISA in Blockade,with ISA having to streak across the board,without getting killed.
The Drakh are attacking a system with Asteroid debris. So,if anyone has tips on how to completely devistate the League,let me know.
 
super dave said:
Looks like an 8pt war in Carrier clash is happening this thursday evening. Well technicaly i get 7pts of war and he will 8. The League did a raider run and took away a war point away from my Drakh. No matter they have a 5 pt skirmish against the ISA in Blockade,with ISA having to streak across the board,without getting killed.
The Drakh are attacking a system with Asteroid debris. So,if anyone has tips on how to completely devistate the League,let me know.

ISA Blockade run is normally a done deal with Blue stars - they are on the edge of the table at end of turn one - have to kill them in the one and only round of firing you get...............
 
well yes sort of,depends on the pl. If you get skirmish level and have ships with fairly long range,just start back as far as possible. Have your ships facing forward as you can do nothing that first turn. On turn 2 they will still be on the board,even with all power to engines they can be no further than 48" exactly to the center of the blue star. Now since you did not move on turn one,you simply use the special action all stop and pivot,and hope you get a shot and blue stars pop like popcorn. Its not impossible to do,just not likely.
I am looking for Drakh tips against the League,do you have any? Its a bring your whole fleet kind of battle.
 
It's not that hard to kill Blue Stars in a Blockade Run scenario. Just bring ships with Accurate guns.

My ISA could do it, easy...
 
lol need to be accurate, on a fast ship or long ranged. as the one turn of firing you will get is when the bluestars are on your board edge.
best idea is e-mines if you have them.
 
Since no one else is pitching in, I'll give it a shot. Unfortunately, I'm not all that familiar with the Drahk, so I dunno how much help actually I'll actually be.

Anyway, to start with:

Don't let your Scouts or Raiders anywhere near a pak'ma'ra squadron, especially the Hurr Gunships. Actually, you probably shouldn't get any of your smaller ships within 15" of a Hurr, squadron or not. Fortunately you're fast and maneuverable enough that shouldn't be too hard to manage.

His fighters will almost certainly be a nuisance. Most of them won’t be able to do much beyond crit-fish, especially against ships with GEG 2 and up. Porfatis, Riva, Sky Serpents, and Tzymm are a credible threat up to GEG 3, but they’re all slow and Dodge 4 at best. Except for Scouts, Raiders, and Fast Cruisers, Drahk ships have decent all-around secondaries, so you should at least be able to keep the numbers down. Also, Light Raiders should do pretty well for area-denial, though they’ll have a tough time actually catching any fighters with only 8” range.

I’m afraid that’s about as much as I can come up with at the moment, though that may change in a couple weeks, since I have a few games against the Drahk coming up. It may help those who really know what they’re talking about if you provided your current fleet roster, as well as your opponents.
 
super dave said:
Heres what is in my opponents fleets:

league of poorly aligned squirels
2-hurr
1-kaliva
1-brodkatos
2-firehawk
2-halik
2-haltona
2-urik hal
1-brikotas
darkhawks,firehawks,demos,warbirds,strike carrier,guard hawk and 2 wings of fighters sky serpant and porfatis

If nothing else, with those pak'ma'ra ships in there you shouldn't have any problem winning initiative for most if not all of the game.
 
stryve said:
Since no one else is pitching in, I'll give it a shot. Unfortunately, I'm not all that familiar with the Drahk, so I dunno how much help actually I'll actually be.

Anyway, to start with:

Don't let your Scouts or Raiders anywhere near a pak'ma'ra squadron, especially the Hurr Gunships. Actually, you probably shouldn't get any of your smaller ships within 15" of a Hurr, squadron or not. Fortunately you're fast and maneuverable enough that shouldn't be too hard to manage.

His fighters will almost certainly be a nuisance. Most of them won’t be able to do much beyond crit-fish, especially against ships with GEG 2 and up. Porfatis, Riva, Sky Serpents, and Tzymm are a credible threat up to GEG 3, but they’re all slow and Dodge 4 at best. Except for Scouts, Raiders, and Fast Cruisers, Drahk ships have decent all-around secondaries, so you should at least be able to keep the numbers down. Also, Light Raiders should do pretty well for area-denial, though they’ll have a tough time actually catching any fighters with only 8” range.

I’m afraid that’s about as much as I can come up with at the moment, though that may change in a couple weeks, since I have a few games against the Drahk coming up. It may help those who really know what they’re talking about if you provided your current fleet roster, as well as your opponents.
Heres the rosters that just got updated. First the Drakh(me)
CLASS
Dra'Vash Cruiser
Ma'cu Carrier ©
Ma'cu Carrier ©
Ma'cu Carrier ©
Ma'cu Carrier ©
Ria'Vash Strike Cruiser
Ria'Vash Strike Cruiser
Ria'stor Gris Fast Dest
Ria'stor Gris Fast Dest
Sa'dravash Lt Cruiser
Sa'dravash Lt Cruiser
Kama're Sas Pat Cruiser
Kama're Sas Pat Cruiser
Sa'ria'stor Lt Raider
Sa'ria'stor Lt Raider
Sa'ria'stor Lt Raider
Sa'ria'stor Lt Raider
Sa'ria'stor Lt Raider
Kama're Scout
Atas'da BP Wing
Atas'da BP Wing
Atas'da BP Wing
Atas'da BP Wing
Atas'da BP Wing
Atas'da BP Wing
Atas'da BP Wing




Now my opponent the league of non aligned worlds
CLASS
Hurr
Hurr
Kaliva
Brokados ©
Firehawk
Firehawk
Halik
Halik
Haltona
Haltona
Urik'Hal
Urik'Hal
Brikorta ©
Darkhawk
Ikorta
Ikorta
Ikorta
Solarhawk
Solarhawk
Solarhawk
Solarhawk
Solarhawk
Solarhawk
Solarhawk
Warbird
Warbird
Warbird
Warbird
Demos
Strike Carrier ©
Eyehawk
Eyehawk
Eyehawk
Eyehawk
Guardhawk
Guardhawk
Guardhawk
Shyari
Shyari
Shyari
Shyari
Sunhawk
Sunhawk
Sunhawk
Porfatis Wing
Sky Serpent Wing

So my opponent doesn't have much in the way of fighters. So there you have it,my Drakh and the league. I do not have any other battles this turn,but the league has a 5pt patrol,in blockade against the isa. My Drakh vs league is a very large,my entire fleet 7 pt war in carrier clash.
 
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