Tathlum said:
Shields kinda suck, and use up an extra roll for very rare benefit. Especially compared to the usefulness in real life. But ignoring realism in RPG's, there doesn't seem like much in game incentive to give up the higher armour piercing and damage of a two hander.
Do others feel this way? If so, are there any popular house rules? Adding 2 to defence perhaps?
How about the "splintered shields" house rule for basic D&D. As an added benefit your shield takes damage from a successful attack instead of you, but splinters into useless boards and splinters. So a one off lifesaver with a cool image on the side.
Anyone tried one?
I've culled some from dragwars for you.
"Some other thought. I think shields should be an automatic 'main
gauche' in that it adds to DEFENCE rather than some unmodified roll
of d6. Sure the main gauche rules weren't made up until book 4.
But I think this would be a more accurate depiction of active
defence as opposed to passive (Armour)."
'Subsequently have different rules for shields in my own homebrew version of DW - shields provide additional AF if used successfully, and as all attacks use 'Damage-AF' to determine wounds shields can be used equally against weapon blows, missile attacks and blasting spells.'
'Using Shields in Melee
+1 Defence for Bucklers and small shields, +2 Defence Large Shields, Tower
Shields, Magical Defence adds to the plus (but magic was rarer for my games)
this plus counted for ALL given attacks.. so if you had 2 orcs, you'd divide
your defence, then add your shield plus to each attack, Made shields worthwhile.
BUT, Larger shields cost -1 Attack.
Expert Parry was split into two skills, since the idea that you block with a
shield, and parry with a sword, you could gain a +1 defence (expert Parry) when
using a sword, or lose the -1 attack penalty (Expert Block) when using shields.
Shields and Missile Weapons
As above for Defence, Bonus Skill for knights (quick Cover) further +1 defence
against missle weapons
Shields & Indirect Spells
As for Missle Weapons
Critical Hits & Shields
A shield should not have a chance to block a critical, it reduces the players
excitement, of Hey I got a '1' to .. oh but lets check for the bad guy's +3
shield..
Shield Variety
I had supposed that a player with 19 strength, could weild a Great Tower sheild,
that allowed a +3 Defence, -2 Attack.. but no-one ever used it.'