Dorastor

The most likely place is in the Book of Chaos although a separate Dorastor book for the SA isn't beyond the realms of possiblity.
 
Loz said:
The most likely place is in the Book of Chaos although a separate Dorastor book for the SA isn't beyond the realms of possiblity.
I would think the two of them would go along nicely as a pair.
 
Its mentioned, and chaos is stirring and contributing to war, but you won't find any description of the region in Dara Happa Stirs. Chaos isn't the focus of the book.
 
Loz,
Thanks figured there wasn't much as it's a Dara Happa book, but seen on anther thread that Dorastor was in it in some extent.
 
RQ3 Dorastor was one of the worst books ever produced for that game. Gloranthaphiles might have salivated over the canonical historical detail and Munchkins over the Godzilla scale chaos freaks but as a settting it was pretty much ludicrous and barely playable. Gargantuan herds ('Gaggles') of Chaotic monstrosities charge around a deadly wilderness...you are humble young immigrans trying to farm a successful homestead nearby (!!!). I rewrote large chunks, dropped monster skill levels and abilities by 100s and 1000s of % and sent in a hefty bunch of Troll PCs on a long term mission. Even then not all of them returned. The idea of Ralzakark, the Unicorn Broo King, has a certain style but for adventuring Griffin Mountain/Island, Prax, Pavis and the Big Rubble and Sun County are all far superior.
 
The thing is that Runequest rules were too limitative for high level (experienced) characters but it could probably have worked with the HeroQuest rules which were then forseen.
 
Richard said:
RQ3 Dorastor was one of the worst books ever produced for that game. Gloranthaphiles might have salivated over the canonical historical detail and Munchkins over the Godzilla scale chaos freaks but as a settting it was pretty much ludicrous and barely playable. Gargantuan herds ('Gaggles') of Chaotic monstrosities charge around a deadly wilderness...you are humble young immigrans trying to farm a successful homestead nearby (!!!). I rewrote large chunks, dropped monster skill levels and abilities by 100s and 1000s of % and sent in a hefty bunch of Troll PCs on a long term mission. Even then not all of them returned. The idea of Ralzakark, the Unicorn Broo King, has a certain style but for adventuring Griffin Mountain/Island, Prax, Pavis and the Big Rubble and Sun County are all far superior.

Works fine if you treat it like Call of Cthulhu. Explore then run like hell. Don't fight the monsters only their minions (ie, Broo, zombies, etc). I always enjoy watching my PCs face things they can't handle. They retreat then start thinking up cunning plans. Of course there are casualties.....
 
Richard said:
RQ3 Dorastor was one of the worst books ever produced for that game. Gloranthaphiles might have salivated over the canonical historical detail and Munchkins over the Godzilla scale chaos freaks but as a settting it was pretty much ludicrous and barely playable. Gargantuan herds ('Gaggles') of Chaotic monstrosities charge around a deadly wilderness...you are humble young immigrans trying to farm a successful homestead nearby (!!!). I rewrote large chunks, dropped monster skill levels and abilities by 100s and 1000s of % and sent in a hefty bunch of Troll PCs on a long term mission. Even then not all of them returned. The idea of Ralzakark, the Unicorn Broo King, has a certain style but for adventuring Griffin Mountain/Island, Prax, Pavis and the Big Rubble and Sun County are all far superior.

I sporadically played in Dorastor for 3-4 years before Dorastor came out and then for another 3-4 years in a campaign set in and around Dorastor.

It's an excellent place for a RQ campaign and a challenge for even the most powerful PCs.

I never dropped skills, in fact I had to beef a few of them up.

But, there again, I never used the Riskland setting, the PCs in our game were experienced adventurers with heroic aspirations.
 
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