Dolphin Lawyers

I rolled up an Uplifted Dolphin from the Solomani book;

Darwin - 369251 - age:36
2 terms Dolphin Nomad - severely injured by sea creatures
1 term Human-Dolphin Liason - Fired by SolSec because of dolphin embracer co-worker
2 enemies, contact, ally.
1 term Marines, severely injured again!

Random Trait (per core rulebook)
Makes Bad Jokes.



I saw that the Liason Dolphin career has Advocate-1 on the skill list. From then on, I've been determined to include a Dolphin Lawyer in my campaign. The hilarity of it could be quite a high level.

Looking back i realize i may have mis-rolled Darwin, He needed Battle Dress-1 before he could qualify for the Sol marines.

Anyway, stories of uplifted creatures in your campaigns?
 
I had a retired Vargr who always went into a tavern to hire mercenaries as security for missions. He insisted that they wear red and black uniforms. As commander, he wore a garish gold as befits Vargr. Survivors were highly paid. Just not to many of them made the end of the mission to get paid...
 
I once had an uplifited chimpanzee as my ship's security officer. Worked rather well. Kinda like the TL7 version seen at http://www.youtube.com/watch?v=Rx6WB5YJia8
 
Hah.

It might make watching one of those day time jury shows worth watching if a dolphin was the judge with a vargr bailiff. Or, it be a hoot for a Vilani, er, British version with an Aslan judge wearing one of those silly wigs.

And, the vargr gets to hump the loser's leg. :mrgreen:
(come to think of it, when a k'kree loses much hilarity will ensue.. :lol: :lol: :lol: :lol: )
..............

Scene: a Solamani and a Virushi, with much damage to the courtroom, take to the stands.

"So, what's the issue today?" (in dolphin squeal, everyone waits for the translation)

"My Virushi neighbor trampled my rose garden, those roses were imported all the way from Terra. I want compensation."
 
All kidding aside, uplifting dolphins may not be that far-fetched. Check out this story from the BBC.

http://www.bbc.co.uk/news/science-environment-23410137

It'd be wild if they already had their own language as complex as one of ours and just didn't want to talk to us. *grin*
 
locarno24 said:
Weapon implant?

I'm not sure what you're referring to there....

So our first session was held today, only 3 turned up, and all needed to generate characters.

They rolled:
Vargr ex Agent/Army
Droyne Technician Thief
Aslan ex Marine/Colonist

They successfully navigated a locked-down-under-attack space station, hacked open a weapons store and obtained weapons/armor, then forced their way into the cargo elevator, ready for next sessions encounter with replicants and Grenade launchers. The Group that's doing the attacking, my Bad Guy Team of NPCs (2 Ex Sol-Sec with ACR, 1 Hiver in BattleDress with Grenade launcher, 1 Hiver in Robotic Suit (2d6 Slam attack) and a Yugolian Pirate with a laser pistol) have managed to pull of their raid on the space station, erasing the data from a lab ship, and cleaning up a dirty company secret for their employers.

I had timed the movements of the pirates beforehand, figuring it would take 15 minutes to complete their task. The PCs entered the cargo bay right on the 15 minute mark, and probably wouldn't even notice them leave. So looks the PCs will only have to deal with the 2 replicants. (1 unarmed, 1 with damaged sensors and a grenade launcher). The replicants were the pirates distraction ploy, soaking up the cargo bay security while they cut into the lab ship from outside.

This has worked out quite well, as i didn't want a freshly-geared-up ready-to-robust team of fresher Travellers facing a team outside their league and dying straight away in the campaign.

Now the question is will the PCs be able to put out the fire on the space station before the [in game] hour is up?
 
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