I rolled up three characters this morning. Please excuse my note taking. I had some time at work and I didn't use a particular format or record my rolls, just the results.
The first one started off better than either of the others where Char rolls were concerned. Things went quickly downhill from there. You know something is wrong when you fail as a Drifter.
STR 11(+1) DEX 10(+1) END 8 INT 7 EDU 6 SOC 5(-1)
Homeworld Skills: Vacc Suit-0, Sci(Chem)-0, Trade()-0
Term1: Marines (failed enlistment), Drifter Rank0
Basic Skills: Athletics-0, Mele(brawl)-0, Recon-0, Streetwise-0, Stealth-0, Survival-0
Scavenger: Astrogation-0
Survived
Event: Mishap, gap in memory
Advance: 0
Age22
Term2: Drifter Rank0
Skill: Guns(any)-0
Survival: No
Missing eye: Dex-2 (now 8)
Muster benes: 3000cr
Final:
Drifter, Scavenger
STR 11(+1) DEX 8 END 8 INT 7 EDU 6 SOC 5(-1)
Astrogation-0, Athletics-0, Guns(any)-0, Melee(brawl)-0, Recon-0, Sci(Chem)-0, Streetwise-0, Stealth-0, Survival-0, Trade()-0, Vacc Suit-0
3000Cr
++++++++++++++++++++++++
This one was a fairly lackluster specimen from the physical POV but apparently the seed on my PC based "dice" improved after the stats were rolled. An excellent education and family connections will definitely give you a decent head start. In fact, at the end this character practically owns outright a starship after 8 terms. He'll have to be careful, though. He's stepped on more than a few toes and has a pocket full of enemies.
STR 5(-1) DEX 5(-1) END 8 INT 6 EDU 11(+1) SOC 10(+1)
Homeworld Skills: Survival-0, Computer-0, Flyer(Grav)-0, Medic-0
Career: Noble (auto)
Term1: Noble (auto) Rank0
Basic Skills: Admin-0, Advocate-0, Comms-0, Diplomat-0, Investigate-0, Persuade-0
Dilletant: Carouse-0
Survived
Event: Conspiracy refused. Gain enemy
Advanced: Carouse-1
Age 22
Term2: Noble (auto) Rank1
Dilletant: Deception-0
Survived
Event: Animals(riding)-1
Not Advanced
Age 26
Term3: Noble (auto) Rank1
Dilletant: EDU +1
Survived
Event: New Contact
Advanced
Age 30
Term4: Noble (auto) Rank2
Dilletant: +1 Dex (now 6)
Survived
Event: +2DM Adv, gain jealous relative enemy
Advanced: Persuade-1
Age 34
Term5: Noble (auto) Rank3
Dilletant: Flyer(Grav)-1
Survived
Event: Gain Persuade-2, Gain ally, Gain enemy
Not Advanced
anagathics: 8000Cr
Age 38
Term5: Noble (auto) Rank3
Dilletant: Admin-1
Survived
Event: Pursuade-3, Gain Rival
Advanced
anagathics: 8000Cr
Age 38
Term6: Noble (auto) Rank4
Dilletant: JoT-0
Survived
Event: Admin-2, Gain Rival
Not Advanced
anagathics: 6000Cr
Age 42
Term7: Noble (auto) Rank4
Dilletant: Melee(blades)-0
Survived
Event: Good Fotrune +2DM to benefit roll
Not Advanced
anagathics: 8000Cr
Age 46
Term8: Noble (auto) Rank4
Dilletant: Deception-1
Survived
Event: +2 Advance
Advanced to rank5: JoT-0
anagathics: 12000Cr
Age 50
Yacht, +1 SOC (now 11), 10 shares, +1 Soc (12), 10 Shares, Yacht, Blade, TAS
100K, 200K, 10K
-34K Medical
Aging (6-1 for anagathics)=1 Reduce END to 7
Final: Noble, Black Sheep
STR 5(-1) DEX 6 END 7 INT 6 EDU 12(+2) SOC 12(+2)
Admin-2, Advocate-0, Animals(riding)-1, Carouse-1, Comms-0, Computer-0, Deception-1, Diplomat-0, Flyer(Grav)-0, Investigate-0, JoT-0, Medic-0, Melee(blades)-0, Persuade-3, Survival-0
276,000Cr, Rapier, TAS, Yacht (40 shares Owes 4Mcr)
10,000 Retirement
1 Ally, 1 contact, 2 Rivals, 3 Enemies
+++++++++++++++++
Lastly here's someone who really got the stat shaft. I'm betting more players would want to re roll. I know I did. That said, this one turned into a fairly quirky character who, when played by the right person, could be the life of the party in a psychotic sort of way.
STR 2(-2) DEX 2(-2) END 5(-1) INT 7 EDU 7 SOC 5(-1)
Homeworld Skills: Vacc Suit-0, Survival-0, Flyer(Grav)-0
Term1: Scouts Rank0
Service Skills: Pilot(Spacecraft)-0, Vacc Suit-1, Mechanic-0, Astrogation-0, Comms-0, Guns()-0
Exploration: Navigation-0
Survived
Event: +1DM to any bene roll
Advanced (JoT-0)
anagathics: 2000Cr
Age 22
Term2: Scouts Rank1
Exploration: +1END (now 6)
Survived
Event: Pilot-1
Advanced
anagathics: 6000Cr
Age 26
Term3: Scouts Rank2
Exploration: +1STR (now 3)
Survived
Event: Astrogation-1
Not Advanced
anagathics: 6000Cr
Age 30
Term4: Scouts Rank2
Exploration: +1EDU (Now 8)
Did Not Survive: Soc -1 (Now 4) Phycho.
anagathics: 2000Cr
Age 34
Muster Benes: Scout Ship, Weapon, 30000Cr, 30,000(-16K=44000Cr)
Term5: Drifter rank0
Wanderer: +1STR (now 4)
Survived
Event: Alien Device
Advanced Vacc Suit-2
anagathics: 6000
Age 38
Term6: Drifter Rank1
Wanderer: +1STR (now5)
Survived
Event: +4 bene roll
Advanced
anagathics: 10000Cr
Age 42
Term7: drifter Rank2
Wanderer: Survival-1
Survived
Event: Gain enemy
Did not advance
anagathics: 6000
Age 46
Muster out: 8000Cr(+44000-27000)=25000Cr, Weapon, Weapon
Final: Drifter, Ex-scout
STR 5(-1) DEX 2(-2) END 6 INT 7 EDU 7 SOC 4(-1)
Astrogation-0, Comms-0, Flyer(Grav)-0, Guns()-0, Mechanic-0, Navigation-0, Pilot(Spacecraft)-0, Survival-1, Vacc Suit-2
Scout Ship, 3 Weapons, 30000Cr, Alien Artifact
+++++++++++++++++
Opinions:
I think the age effects are a bit harsh, especially for an advanced society. Even today age matters less than 20 years ago and a 45 year old can almost keep pace with a 25 year old. I'm thinking I would raise the beginning of the aging process or severely slow the effects.
In any case, I wouldn't even think of rolling up a character without medical enhancements.
Only a few of the life events have any real effect. I think the detailed backstory should be left to players unless the events include a stat/skill addition or subtraction.
As already noted, advancement can be a bear, esp if you follow the first guideline, rather than the checklist DM that only subtracts current rank.
Looks good overall.
The first one started off better than either of the others where Char rolls were concerned. Things went quickly downhill from there. You know something is wrong when you fail as a Drifter.
STR 11(+1) DEX 10(+1) END 8 INT 7 EDU 6 SOC 5(-1)
Homeworld Skills: Vacc Suit-0, Sci(Chem)-0, Trade()-0
Term1: Marines (failed enlistment), Drifter Rank0
Basic Skills: Athletics-0, Mele(brawl)-0, Recon-0, Streetwise-0, Stealth-0, Survival-0
Scavenger: Astrogation-0
Survived
Event: Mishap, gap in memory
Advance: 0
Age22
Term2: Drifter Rank0
Skill: Guns(any)-0
Survival: No
Missing eye: Dex-2 (now 8)
Muster benes: 3000cr
Final:
Drifter, Scavenger
STR 11(+1) DEX 8 END 8 INT 7 EDU 6 SOC 5(-1)
Astrogation-0, Athletics-0, Guns(any)-0, Melee(brawl)-0, Recon-0, Sci(Chem)-0, Streetwise-0, Stealth-0, Survival-0, Trade()-0, Vacc Suit-0
3000Cr
++++++++++++++++++++++++
This one was a fairly lackluster specimen from the physical POV but apparently the seed on my PC based "dice" improved after the stats were rolled. An excellent education and family connections will definitely give you a decent head start. In fact, at the end this character practically owns outright a starship after 8 terms. He'll have to be careful, though. He's stepped on more than a few toes and has a pocket full of enemies.
STR 5(-1) DEX 5(-1) END 8 INT 6 EDU 11(+1) SOC 10(+1)
Homeworld Skills: Survival-0, Computer-0, Flyer(Grav)-0, Medic-0
Career: Noble (auto)
Term1: Noble (auto) Rank0
Basic Skills: Admin-0, Advocate-0, Comms-0, Diplomat-0, Investigate-0, Persuade-0
Dilletant: Carouse-0
Survived
Event: Conspiracy refused. Gain enemy
Advanced: Carouse-1
Age 22
Term2: Noble (auto) Rank1
Dilletant: Deception-0
Survived
Event: Animals(riding)-1
Not Advanced
Age 26
Term3: Noble (auto) Rank1
Dilletant: EDU +1
Survived
Event: New Contact
Advanced
Age 30
Term4: Noble (auto) Rank2
Dilletant: +1 Dex (now 6)
Survived
Event: +2DM Adv, gain jealous relative enemy
Advanced: Persuade-1
Age 34
Term5: Noble (auto) Rank3
Dilletant: Flyer(Grav)-1
Survived
Event: Gain Persuade-2, Gain ally, Gain enemy
Not Advanced
anagathics: 8000Cr
Age 38
Term5: Noble (auto) Rank3
Dilletant: Admin-1
Survived
Event: Pursuade-3, Gain Rival
Advanced
anagathics: 8000Cr
Age 38
Term6: Noble (auto) Rank4
Dilletant: JoT-0
Survived
Event: Admin-2, Gain Rival
Not Advanced
anagathics: 6000Cr
Age 42
Term7: Noble (auto) Rank4
Dilletant: Melee(blades)-0
Survived
Event: Good Fotrune +2DM to benefit roll
Not Advanced
anagathics: 8000Cr
Age 46
Term8: Noble (auto) Rank4
Dilletant: Deception-1
Survived
Event: +2 Advance
Advanced to rank5: JoT-0
anagathics: 12000Cr
Age 50
Yacht, +1 SOC (now 11), 10 shares, +1 Soc (12), 10 Shares, Yacht, Blade, TAS
100K, 200K, 10K
-34K Medical
Aging (6-1 for anagathics)=1 Reduce END to 7
Final: Noble, Black Sheep
STR 5(-1) DEX 6 END 7 INT 6 EDU 12(+2) SOC 12(+2)
Admin-2, Advocate-0, Animals(riding)-1, Carouse-1, Comms-0, Computer-0, Deception-1, Diplomat-0, Flyer(Grav)-0, Investigate-0, JoT-0, Medic-0, Melee(blades)-0, Persuade-3, Survival-0
276,000Cr, Rapier, TAS, Yacht (40 shares Owes 4Mcr)
10,000 Retirement
1 Ally, 1 contact, 2 Rivals, 3 Enemies
+++++++++++++++++
Lastly here's someone who really got the stat shaft. I'm betting more players would want to re roll. I know I did. That said, this one turned into a fairly quirky character who, when played by the right person, could be the life of the party in a psychotic sort of way.
STR 2(-2) DEX 2(-2) END 5(-1) INT 7 EDU 7 SOC 5(-1)
Homeworld Skills: Vacc Suit-0, Survival-0, Flyer(Grav)-0
Term1: Scouts Rank0
Service Skills: Pilot(Spacecraft)-0, Vacc Suit-1, Mechanic-0, Astrogation-0, Comms-0, Guns()-0
Exploration: Navigation-0
Survived
Event: +1DM to any bene roll
Advanced (JoT-0)
anagathics: 2000Cr
Age 22
Term2: Scouts Rank1
Exploration: +1END (now 6)
Survived
Event: Pilot-1
Advanced
anagathics: 6000Cr
Age 26
Term3: Scouts Rank2
Exploration: +1STR (now 3)
Survived
Event: Astrogation-1
Not Advanced
anagathics: 6000Cr
Age 30
Term4: Scouts Rank2
Exploration: +1EDU (Now 8)
Did Not Survive: Soc -1 (Now 4) Phycho.
anagathics: 2000Cr
Age 34
Muster Benes: Scout Ship, Weapon, 30000Cr, 30,000(-16K=44000Cr)
Term5: Drifter rank0
Wanderer: +1STR (now 4)
Survived
Event: Alien Device
Advanced Vacc Suit-2
anagathics: 6000
Age 38
Term6: Drifter Rank1
Wanderer: +1STR (now5)
Survived
Event: +4 bene roll
Advanced
anagathics: 10000Cr
Age 42
Term7: drifter Rank2
Wanderer: Survival-1
Survived
Event: Gain enemy
Did not advance
anagathics: 6000
Age 46
Muster out: 8000Cr(+44000-27000)=25000Cr, Weapon, Weapon
Final: Drifter, Ex-scout
STR 5(-1) DEX 2(-2) END 6 INT 7 EDU 7 SOC 4(-1)
Astrogation-0, Comms-0, Flyer(Grav)-0, Guns()-0, Mechanic-0, Navigation-0, Pilot(Spacecraft)-0, Survival-1, Vacc Suit-2
Scout Ship, 3 Weapons, 30000Cr, Alien Artifact
+++++++++++++++++
Opinions:
I think the age effects are a bit harsh, especially for an advanced society. Even today age matters less than 20 years ago and a 45 year old can almost keep pace with a 25 year old. I'm thinking I would raise the beginning of the aging process or severely slow the effects.
In any case, I wouldn't even think of rolling up a character without medical enhancements.
Only a few of the life events have any real effect. I think the detailed backstory should be left to players unless the events include a stat/skill addition or subtraction.
As already noted, advancement can be a bear, esp if you follow the first guideline, rather than the checklist DM that only subtracts current rank.
Looks good overall.