Thread title says it all. I know encumbrance rules (pg. 17, 1/9/13ver) indicate only one type of armour may be worn (carried) at a time, but it seems as though I can wear armour over a mutationally hardened body and the bonuses would add together.
However, the idea of potentially having armour +12 for a mere 50 credits (20 for +6 mutation, 30 for Sports Armour) seems beyond the spirit of the game, although that could be the reason for the "Note that a roll of a 1 for Armour is always a failure, no matter what your bonus is!" rule. (pg 9. 1/9/13ver)
Thanks!
-Ken
However, the idea of potentially having armour +12 for a mere 50 credits (20 for +6 mutation, 30 for Sports Armour) seems beyond the spirit of the game, although that could be the reason for the "Note that a roll of a 1 for Armour is always a failure, no matter what your bonus is!" rule. (pg 9. 1/9/13ver)
Thanks!
-Ken