Supplement Four said:
Sutek said:
No. Totally incorrect. All the rules state is that there must be a free or friendly space in order to Dodge. No movement is involved.
Well, how does that make sense? Dodging is moving, yes? It's moving around, avoiding blows. And, this avoidance of blows is done within 5' squares. The game is saying that you need at least two connecting 5' squares in which to dodge effectively or you get a -2 penalty.
Dodging is NOT moving. It's Dodging. Moving is going from square to square, and dodging is a combat defence.
Supplement Four said:
Hey, if you meant this in a shitty way, that's not called for. I'm just trying to understand a rule here--something that's not clicking for me.
So, if you don't want to help me understand it, then please don't post.
(And, if you didn't mean that in a shitty way, I may have misread it. But, that's the way it comes across to me.)
I just don't understand what you're missing, so...yeah, it was a little sarcastic.
Supplement Four said:
So, "surrounded" means all square esither occupied or threatened, not just occupied?
DUDE...lol. Surrounded means that there's people surrounding you! There is no "surround rule", just Multiple Combatants. Focus.
Supplement Four said:
Dodge does not allow movement. You simply are required to have a free/open or freinfly/non-threatened space in order to activate your Dodge Bonus for defense, otherwise, you get a -2 penalty.
Dodging is inheritly moving. You have to move to dodge. Tactically, I understand that movement is taking place within one 5' square, but the dodging character is considered to be moving.
So saying "Dodge does not allow movement" is incorrect, but I suspect you meant to say "Dodge does not allow movement to another 5' square."
No. Dodging is not inherently moving. Not at all. You need a clear/friendly adjacent space to dodge without taking a -2 penalty to your Dodge defence. Full stop, end of story, no movement at all.
Supplement Four said:
Maybe you're having difficulty with the way it's written in 2nd edition, so here's the rule from the Atlantean edition:
"A dodging character needs at least one adjacent square either unoccupied, or occupied by freindly creatures, to be able to dodge effectively. He need not necessarily move into the space as part of his dodge but he does need a certain amount of room to move around in. If he does not have at least one adjacent unoccupied or friendly square, he has a -2 penalty to his Dodge Defence."
It was cut-n-pasted into 2E. That's the same paragraph I'm working with.
First off, note that it doesn't say anything about
"threatened" squares as you did above. It talks about squares being either occupied or unoccupied.
That means, if you've got 7 empty squares around you as you fight your opponent, and then all 7 are filled up with enemies, you get your -2 penalty.
If you've only got 6 squares filled with enemies, then you don't get the -2 penalty
Look.
You occupy a center square around whic ther are 8 squares. With me? Look at a grid if necessary.
Eight (8) opponents can occupy surrounding squares. If seven (7) squares are occupied, one square is unoccupied, and thus Dodge Defence is not penalized. Alternatively, if any of those eight (8) squares is occupied by a friendly creature (fellow party member, your personal warhound or horse, the non-combatant princess you're trying to rescue, etc.) then your Dodge Defence is likewise not penalized.
When choosing to utilize one's Dodge Defence, you are not afforded any bonus movement. Selecting between Parry and Dodge is a tactical selection that the player makes whenever he has a change to defend himslef, so choosing one or the other can go back and forth during a single round versus multiple forms of attack directed towards the defender.
There is no mention of "movement", the word "move" is never used, and, in fact, Move Actions are handled in a separate section altogether, which likewise makes no mention of "dodge". Now, the selection to dodge or parry can occur during a Move Action, because you can change your Defence choice based on whatever attack is being directed toward you. Usually you're going to stick to one option, your highest. But it still only functions as a means of defence towards attacks, and has nothing to do with movement.
There's a fluff paragraph that tries to discuss the abstract choice between Parry and Dodge, and one sentance sticks out, and may not appear in 2nd edition.
"Acharacter who is dodging is more likely to make use of his knowledge of his enemy's reach to stay just out of distance, rather than simply hurling himslef to one side."
Dodging = not moving, standing one's ground, and trying to stay out of reach of enemy attacks.
Moving = hurling one's self to one side.
Supplement Four said:
Here's why.
Let's say your character is attacked in his room in the inn. The attacker makes a successful Force Back maneuver, forcing you into the open closet. The closet is a 5' x 5' room, with one opening--a curtain closes it off from the rest of the room.
You are now in the closet, and your attacker is fighting you through the opening. By the game rules, you don't have an open square--you don't have enough room in which to dodge. So, you suffer the -2 penalty.
I get this. It's cramped in there.
But, what does this imply?
It implies that you need more than 5 feet in which to Dodge. It's movement based.
And, if it is movement based, then the Dodge rule and the Dance Aside are in conflict.
No....it's "adjacent square" based. (lol) It's a rule that
very simply states that you need a clear or friendly adjacent square in order to use your full Dodge Defence, because if those two criteria don't exist, your Dodge Defence is at -2. That's it. No movement.
In your example, the Bull Rush that pushed you into the closet was a move-based attack, and you could have chosen to parry or Dodge it. Presumably, whatever was chosen didn't work, and your foe pushed you into a closet. Now you have no open adjacent squares, so your Dodge Defence suffers a -2, so you may have to select Parry if it affords you a better Defence score.
I'd say it was binary, if not for the fact that ther are two criterea (hehe), but still, there's nothing to do with movement, you don't dodge
into adjacent spaces, so you don't have this magical 5' x 10' space your locked in on.
Put this another way: You have two (2) allies, and three (3) villains pressing in on the three of you. They have you in a 15' x 15' room in your inn, in the corner of which is a small 5' x 5' closet next to your ally to your right. Behind you is a wall, so you cannot go
south any further, and "up" here is north. Let's start a combat.
(O-open, V=villain, A=ally, Y=you, C=closet)
OOO
VVV
AYAC
The ally to your left has a wall behind him, a wall to the left of him and a villain in front of him, ut he can still dodge because you occupy an adjacent space next to him, and you are frindly to him. You can dodge unpenalized because you hav two allies adjacent to you, and your ally to your right has the best situation because he not only has you as an ally adjacent to him, but he also has an open adjacent square in the form of the closet. Everyone dodges without penalty.
But something goes amiss. The center villain Bull Rushes and pushes the right-hand ally into the closet and follows into his former space, the right most villain takes a 5' step to occupy the center square and, it turns out that the left hand ally is, in fact, a SPY!!!
OOO
VVO
VYVA
Not much changes in the Dodge departmetn though. Even you still have a clear adjacent space diagonal to you, so you are still able to Dodge without penalty.
Now...four (4) guards arrive! They are the blokes you were drinking with last night and have come to your aid.
GGG
VVG
VYVA
However, still, everyone Dodges without penalty because everyone in the room has at least a square occupied by a friendly combatant.
Now do you see? No movement involved. Besides, it's only in a situation like this...
VVV
VYV
VVV
...or this....
VVV
VVV
VYV
...in that same 15' x 15' room, where
you take a -2 Dodge penalty.
Supplement Four said:
What's clear to me is the rule. I've understood them all along. I just don't understand the reasoning behind the rule.
That's what I'm trying to figure.
Well, you don't get the rule. Dodging has nothing to do with movement into adjacent squares. You simply need a clear or friendly square to avoid the penealty.
I hope that's clear now.