One of my players has a hyrkanian nomad, he's a horse archer. He has a Strength bonus of +0 and is getting extremely frustrated with his damage.
So far he has taken only archery feats, and he is still unable to deal damage to most foes. Why? Because of armour. He has a measly AP rating of 3 with his bow, which only goes down with each range increment. That's enough to pierce a quilted jerkin and that's it. As soon as his target slaps on a leather jerkin or helmet, his damage potential is halved.
While I find it helps using the minimum damage rule, he is getting a little frustrated scoring 1-4 damage per attack.
I have told him that Strength is very important in this game, even to archers, but he is convinced he needs to remake his character into something else. He also has a couple others in the group convinced that ranged attacks are weak and easily ignored.
Any ideas on how to curb this kind of whining? Although they have yet to run into my den of Stygian thieves using stygian bows and sneak attack
One other thing, does anybody else find the ranged finesse feat to be extremely underpowered? Sacrificing an entire round for one ranged finesse attack is a little steep. I am going to modify this feat in my game to allow the character a shot at the end of his full round action, rather than having to wait until his next turn entirely. I'm also ruling that as long as the target is within 30 feet, no matter how far he has moved this round, he can be targeted.
So far he has taken only archery feats, and he is still unable to deal damage to most foes. Why? Because of armour. He has a measly AP rating of 3 with his bow, which only goes down with each range increment. That's enough to pierce a quilted jerkin and that's it. As soon as his target slaps on a leather jerkin or helmet, his damage potential is halved.
While I find it helps using the minimum damage rule, he is getting a little frustrated scoring 1-4 damage per attack.
I have told him that Strength is very important in this game, even to archers, but he is convinced he needs to remake his character into something else. He also has a couple others in the group convinced that ranged attacks are weak and easily ignored.
Any ideas on how to curb this kind of whining? Although they have yet to run into my den of Stygian thieves using stygian bows and sneak attack

One other thing, does anybody else find the ranged finesse feat to be extremely underpowered? Sacrificing an entire round for one ranged finesse attack is a little steep. I am going to modify this feat in my game to allow the character a shot at the end of his full round action, rather than having to wait until his next turn entirely. I'm also ruling that as long as the target is within 30 feet, no matter how far he has moved this round, he can be targeted.