iamtim said:
Remember, folks... Rune Magic = default magic system. Cults give out Rune Magic, not Divine Magic. Priests should be flush with Rune Magic, with maybe a spell or two of Divine Magic for special needs, I think.
For those of us who like the idea that cults' powers are based on the powers of the deity not just the deity's runes, Divine Magic is always going to be more important than Rune Magic.
At the moment, the game is set up so that priests are not really differentiated from anyone else. So they get a few points of Divine Magic, whoopdy-do. A healer priest can have a Resurrect spell (magnitude 5), and a couple of Heal Bodies/Heal Wounds and she uses all her POW up.
Imagine a Priestess with POW 18 who gets a Resurrect, Heal Body, Heal Wound, Regrow Limb and a couple of Cure (Disease) spells (assuming they will still be included in healing cults), she is going to use a hell of a lot of POW up on those spells. Now, the nature of healers being what it is, they are unlikely to be using those spells all the while, so they tend to store the spells up until someone comes in with a severed arm, bad cough or deceased friend. So, the POW 18 healer priestess is reduced to POW 6, say, until she is called on for help. If she is using Runes as well, then she is reducing her POW further with no real means of increasing it.
iamtim said:
You can't keep looking at MRQ through RQ3-tinted glasses. It won't work that way. It's a different game with a common ancestry and name, and magic is not the same in MRQ as it was in RQ3. Comparing the balancing factors in RQ3 to those in MRQ is pointless, as it's a different design.
I don't particularly like balancing features anyway.
However, I do enjoy playing high powered characters and running high powered games. In RQ3 I could do this very easily, in RQM I don't think I can. A powerful priest in RQM might have 10 points of Dedicated POW, a powerful priest in RQ3 might have 70 or 80 points of divine magic. The two just don't equate at all.
Yes, they are two different games, different times, different settings, I've heard it all before .... But, I would expect to be able to run similar types of games using both systems, especially in Glorantha which is a mature world, no matter what the games system used to model the world.
I'm still waiting to hear the "But Second Age Glorantha uses different magic to Third Age" argument, so that I can scream.