Divine Intervention

gran_orco

Mongoose
My question is about a pair of rules regardind divine magic (cults, guilds and factions): You do not need to hold runes anymore if you are initiate or higher for rune magic, but do you need a specific runecasting skill to cast rune cult spells?
With Divine Intervention, do you lose dedicated POW, or do you lose it only if you roll the exact value of Pact? If this happens, do you lose your rank in the cult? Can you explain me this, please?
 
Sorry Gran, been busy.

Under the current (as opposed to RQII rules) you have a runecasting skill, as per RAW, but physical runes aren't necessary. Your cult embodies that runic affiliation on your behalf and you channel it.

Divine intervention: here's what GF&C says...
The character must roll a 1D100. If the number is greater than their Pact score, then the call for Divine Intervention fails. If the number is less than or equal to their Pact score then the god hears the plea and grants it. However, in this case the value of the Pact is permanently reduced by the number rolled. This may cause the severance of the pact out of the god's disgust at having to save his worshipper! In this case, the character loses all the POW he dedicated to that god, and must make a rededication at a shrine or temple.

So, first the Pact is affected. If Pact is reduced to 0 then all Dedicated POW is lost too. If you lose your pact and dedicated POW, yes, you lose your cult rank, too.[/i]
 
OK. I did not understand it. Thank you for your help.
My girlfriend is now very happy because she is a "runelord" of vinga, so she only must spend 1D10 points of Pact!!
 
1D10 points can still represent a fair old chunk of Pact. Divine Intervention injures your relationship with your god. If she called upon DI and rolls 10, that's going to take some restoring... Of course, she could be lucky and roll 1.
 
But, you know, even rolling 10 (over 90%) she will recover it with a pair of weeks training (I am supposing that pact can be improved with training), or with a few improvement checks. So she could do more than one DI without risk. I will scare her or my friends will accuse me by let her do anything... :lol:
 
RQII deals with DI differently. She may think twice before being free and easy with it.

Also, invoking DI - and its consequences - should be narrated as a monumental act, no matter how easy it might be to regain that lost Pact. You're calling on a God. God's can be capricious beings. Personally I'd accompany any DI and Pact loss with a compulsion or geas of some kind, just to reinforce the fact.
 
Loz said:
Personally I'd accompany any DI and Pact loss with a compulsion or geas of some kind, just to reinforce the fact.

That is a fantastic idea, I will do it. But she is my girlfriend, and her reprisal could be like a Divine Intervention of Humakt. XDD
 
Gods should punish those who abuse the divine relationship. This is how it works in Elric of Melnibone... (and you can get punished even if you don't abuse it...)!
 
Back
Top