Dilgar Tactics

SylvrDragon

Mongoose
I'm an EA player that recently converted to Dilgar and was wondering if I could get any tips from some more experienced Dilgar players?
 
I think the biggest debate I've got going on with myself at the moment is Targrath, or Omelos? The Targrath has 1 more flight of fighters than the Omelos, it also has 4 more damage, though it has 1 less crew, and it also has a 2 point higher speed rating and all that's in addition to slightly higher damage output. The Omelos, however, has the agile trai and has 5 more inches of range on it's main guns. I played a couple games tonight as Dilgar and the 10" range of the Targrath, as opposed to the 15" of the Omelos, was really proving to be a pain. I'm currently thinking I might go Omelos, but the extra flight of fighters and 4 extra damage, not to mention the slightly higher damage output when in range, is all very attractive...
 
Well for starters, some overall tactics to use with Dilgar. U want to sit back and use your anti-ship missiles the first turn. Try to always have atleast one jashakar scout(cheap and good scout imho) to re-roll em on one and the same target. I played 5 point battle with 60 anti-ship missiles(16 of em was advanced), guess it did some damage the first turn =)

In 5 point raid battle and above ALWAYS use a garasoch, it is a very good carrier. In 5 point skirmish, don´t use it. too expensive(and u really need the firepower u lack compared to i.e. Centauri or Vree in skirmish games).

In 5 point raid u also may want to use the Tikrit, it is money worth spending, it´s main guns do more then two Targraths/Omelos do. It can also be changed to two of either ones, not a bad choice either.

Pentagons, your best friend, use em atleast the first turn to get the maximum out of your anti-ship missiles(Ochlavitas Ki´s +1 to CQ for pentagons is nice).

About the Omelos vs. Targrath, hard to say...These are maybe the best thing about the Dilgars, they both rock :lol: I really like to have it hard to choose from two really good alternatives, and especially when they are at Raid level =)

I myself don´t have any Omelos, cause I bought and old fleet box(came with four Targraths). I´ve played few games using them as Omelos, and I like em both. The Targrath is a bit better in Pentagons, cause u usually have jashakars, Ochlavitas in your pentagons, and there guns are mostly 8-10 inches, which works fine with Targraths.
 
I often take two scouts into battles for re-rolls (my dice rolling leaves alot to be desired), and I will try to pentacon them with an Ochlavita-Ki for the +1 to their roll. One thing for sure though, your opponents will start gunning for your scouts when they see how devastating a bolter attack from a Tikrit with re-rolls is.

I am a big fan of the Garasoch against some fleets, its one of the best carriers I think. With 10 torpedo fighters, you can do some damage, and the carrier itself is a decent damage sink.

I usually prefer the omelos over the targrath. The 2 less AD on the Omelos in exchange for 5 more inch range and agile is well worth it IMO. I do use the Targrath occasionally, because it is a cool looking model and I have eight of them.

The Tikrit is a great ship too. I don't often buy up for ships, but I do with this one, because its just to mean not too.

I also switched from EA to Dilgar over a year ago, and have been very happy since. Plus they only got better in 2nd Edition.
 
CaptBavo
PostPosted: 21.02.1986 Post subject:
I often take two scouts into battles for re-rolls (my dice rolling leaves alot to be desired), and I will try to pentacon them with an Ochlavita-Ki for the +1 to their roll. One thing for sure though, your opponents will start gunning for your scouts when they see how devastating a bolter attack from a Tikrit with re-rolls is.

I am a big fan of the Garasoch against some fleets, its one of the best carriers I think. With 10 torpedo fighters, you can do some damage, and the carrier itself is a decent damage sink.

I usually prefer the omelos over the targrath. The 2 less AD on the Omelos in exchange for 5 more inch range and agile is well worth it IMO. I do use the Targrath occasionally, because it is a cool looking model and I have eight of them.

The Tikrit is a great ship too. I don't often buy up for ships, but I do with this one, because its just to mean not too.

I also switched from EA to Dilgar over a year ago, and have been very happy since. Plus they only got better in 2nd Edition.

Yup :)
 
Omnipotent said:
:twisted: <=== This smiley should be reserved for Dilgar players only :lol:

:twisted:

talonspiritcat said:
There is only one Dilgar tactic...find a victim and kill it. Repeat. :twisted:

Sounds good to me. This ideology is one of the reasons I switched.

No, onto the important type stuffs! Yea, I already figured out that scouts are important, and that they die fast, and I also discovered the absolute nastiness of the Tikrit, as well the fact that it too tends to die after your opponent sees what it can do. lol

I'd also figured out that the first turn is extremely important for the Dilgar. In a lot of ways it's the making or breaking point for them.

Hmm... 1 vote for Omelos and 1 for Targrath. That is indeed a good sign for something I had already begun to discover. I've noticed that the Dilgar's strongest PL's would be raid, battle and patrol, and in that order, and they're weakest would be skirmish and war, once again in that order. I really don't have to say why our strongest are what they are, but I will say something about our weakest; and please correct me if I overlook something. I say skirmish are weak because they don't have the raw firepower, for their PL, that other Dilgar have. The Skirmish due seem to be fairly sturdy, when compared to other PL's though. As for War, well, they have the exact opposite problem. The damage output of Dilgar wars can rival that of other fleets armageddons, but they only barely have higher damage totals than most fleets battles and when combined with the Dilgar's complete lack of defenses...
 
No. 1 Bear said:
Take as many jakashar torp boats as possible. Pentagon them backed up by a load of scouts. Its horrible.

My opponent last night discovered that one last night. I won initiative on the first turn in our first game and he ended up moving all but one of his ships before I moved anything! :twisted:
 
Dilgar are very much an offensive fleet. Very similar in tactics to the Centauri - both have low-ish damage numbers for their level but can put some very fast, agile units on table. Range on your weapons is generally short to medium, firepower is front focused and you lack beams. Of course the Centauri have beams, but supporting their pulse weapones, not as primary arms.

Read any Centauri tactics pieces you come across, with a little adaptation they'll suit your purposes as well.
 
Omnipotent said:
:twisted:

Yeah...Skirmish is weak, the extra command is ok in raid+ though.

The Ochlavita Ki is an amazing support vessel! It just doesn't have much in the damage dealing department. I like putting pentacons form from 3 Jashakar Taes, 1 Ochlavita Ki and 1 Jashakar Vi. The Taes and the Ochlavita have a nice combined missile barrage, and the +1 to CQ checks from the Ochlavita are extremely nasty when combined with the scout ability. I made use of pentacons in this formation in both battles last night and both times it proved invaluable.


Lord David the Denied said:
Dilgar are very much an offensive fleet. Very similar in tactics to the Centauri - both have low-ish damage numbers for their level but can put some very fast, agile units on table. Range on your weapons is generally short to medium, firepower is front focused and you lack beams. Of course the Centauri have beams, but supporting their pulse weapones, not as primary arms.

Read any Centauri tactics pieces you come across, with a little adaptation they'll suit your purposes as well.

Yea, Dilgar are as close to a 100% offense fleet as it gets. Low hitpoints, low hull, no innate defenses, but they certainly know how to put together the BFG's!
 
Okey, so we are going to have a tournament with a few of my friends this weekend, we are going to play a 5 point skirmish, raid and battle. I am playing Dilgar :twisted: (tm for Dilgars :lol:) The battles are going to be ACTA scenarios I think, we have not totally decided yet.

So, my opponents will be EA third age, crusade and vree.

We are also going to play with what ships we have(except fighters)
my list is as following:
4 Jashakars
2 Ochlavitas
4 Targraths
2 Garasoch
1 Tikrit
1 Mishakur
1 Mankhat

The Vree player has:

6 Xills
4 Vaarls
4 Xorrs
1 Xonn
2 Xaar
3 Xeel

EA Third Age:

3 hyperion
2 omega
4 hermes
1 avenger
1 nova
2 artemis
2 olympus
1 Warlock
1 Oracle

EA Crusade:

1 Apollo Bombardment Cruiser
4 Chronos Advanced Frigates
1 Delphi Advanced Scout
2 Marathon Advanced Cruisers
1 Hyperion Heavy Cruiser
8 Myrmidons
1 Poseidon

My question is what do YOU guys think I should play against em. Here is my suggestion(s):

Skirmish:

3 Jashakars Tea
1 Jashakar scout
1 Targrath
1 Ochlavita Ki

Raid:
1 Tikrit
2 Targraths
3 Jashakar Tea
1 Jashakar scout

Battle:
1 Garasoch
3 Targraths
2 Jashakar scouts
2 Jashakar Tea
2 Ochlavita Ki
1 Mishakur

So? commments :twisted:
 
They all seem fine for what you have listed. I personally don't care for Dilgar wars though. The Mankhat does have nasty firepower, but I think the Mishakur is better overall. I still the that even the Mishakur is pretty squishy for a war. I think, in reference to the battle list, you'd be better putting in the other Tragrath, as well as the other Garasoch and, if you had one, another Tikrit. But it still seems to be a fairly solid list; you can probably expect to lose the Mishakur early on though.
 
:twisted:

Your choices look good with the models you have. For the skirmish, I might try buying up to 2 targraths and take 2 scouts. I say 2 scouts cause my opponents usually will take mine out early in the battle (and I roll bad). Or you could gamble and take 2 Targraths and 2 Jash-Taes and try for the CAF, but the Targraths might need to do a come about. One thing you might see against your opponents is quite a few fighters, especially the Vree at that level and too many Tae or Vis with No AF or other arcs, might have a hard time getting rid of them. But you know your opponents better then me. :)

Raid looks good, maybe another scout.

The battle level, I might dump the Mishakur and take the rest of your model fleet, especially the Tikrit. The Dilgar war levels are a bit on the fragile side, I take them in war level scenarios(or campaign games for lower priorities when I can't field anything else) but I normally do not buy up for one.

I'm hardly the master at fleet selection though :D

Make Omelos proud
 
Fiztbane_65 said:
CaptBavo said:
I'm hardly the master at fleet selection though :D


Amen to that.

His advice seemed solid to me.

Oh, and I failed to notice that the Tikrit wasn't in the battle level fleet; could've sworn I'd seen it there, but meh. Anyway, I'd agree that the Mishakur should be dumped in favor of perhaps another Garasoch, Targrath and the ever so nasty Tikrit.

For Omelos!
:twisted:
 
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