Dilgar tactics!

zurg

Mongoose
I have just got back into ACTA after about a year. I have had 5 battles with Dilgar vs early earth alliance. We are currently only using Skirmish leval priority.
I lost the first 4 battles trying various fleet combos.
normally, 1x targrath or garasoch, 1x ochlavita, 1x rohric, and or 1 or 2 jashakar tae.
The normal earth fleet has 1x saggi, 1x hyperion of some kind, 1 or 2 artemis or olympus and varied fighters. sometimes irritating tethys.
I found the earth ships are so stunningly better than my own, I doubted the sanity of the Dilgar fleet list!
The fith battle was A dilgar victory, due to me taking 2x garasoch carriers, with an extra 4 fighters and a jashakar. But my fleet was considered to be "cheesy".
What can I do as a Dilgar player to improve the odds in my favour, without having to resort to a "cheesy" fleet.
Please help my pussycat people.
 
Well i would personally suggest taking 8 Jakashar Tae and 2 Scouts. Sit back and shoot him with missile.

Or maybe 2 Targrath and 2 jakashar vi

Or if you really want to a Tikrit and 2 Jakashar Vi.
 
zurg said:
I have just got back into ACTA after about a year. I have had 5 battles with Dilgar vs early earth alliance. We are currently only using Skirmish leval priority.
I lost the first 4 battles trying various fleet combos.
normally, 1x targrath or garasoch, 1x ochlavita, 1x rohric, and or 1 or 2 jashakar tae.
The normal earth fleet has 1x saggi, 1x hyperion of some kind, 1 or 2 artemis or olympus and varied fighters. sometimes irritating tethys.
I found the earth ships are so stunningly better than my own, I doubted the sanity of the Dilgar fleet list!
The fith battle was A dilgar victory, due to me taking 2x garasoch carriers, with an extra 4 fighters and a jashakar. But my fleet was considered to be "cheesy".
What can I do as a Dilgar player to improve the odds in my favour, without having to resort to a "cheesy" fleet.
Please help my pussycat people.

I am not really familiar with the Dilgar. Why is the 2x carrier fleet cheezy? If it works and is a legal fleet, use it.

Tzarevitch
 
I fail to see why 2 Garasoch carriers are cheesy, especially against EA; Early EA has almost the exact same carrier, a little weaker on firepower and 2 less fighters than the Garasoch, but has interceptors to protect it( a big plus when fighting against Dilgar). Ive had opponents call the Tikrit cheesy, but never the carrier.

Personally I would take at least one Jashakar-Vi, and in a pentacon with an ochlavita-ki, they can get re-rolls on a 3+(assuming standard CQ 4). Otherwise, if im not using pentecons I tend to stay away from the Ochlavita-Ki, and I never use the regular Ochlavita.


I like the Omelos more than the Targrath, it has 2 less AD on bolters but 5 inches longer range and its also agile.

I would have to say that your opponent expects to win every battle thats why he is calling your fleet selection with the Garasochs cheesy.
 
Definitely your opponent doesn't sound like he likes the fact that you built a fleet that countered his list. He now needs to do the same thing. That's the problem with having a static list, eventually your opponent finds a way to beat it. It just sounds like sour grapes to me.
 
Delthos said:
That's the problem with having a static list, eventually your opponent finds a way to beat it.

This is very true. If you don't mix things up between games you deserve to be spanked.
 
David said:
Food for thought. I'm going to try a mix of League assets tongiht vs Dilgar. Should be fun. Assuming the snow lets us play!

The Dilgar in question are a hodgepodge of stuff I found on the clearance shelf at an LGS:

Mishakur
Wahant
Targrath
Ochlavita-Ki
Rohric
Jashakar x2
Dartfighters x8

Obviously, I can upgrade on some of this.
 
wkehrman said:
David said:
Food for thought. I'm going to try a mix of League assets tongiht vs Dilgar. Should be fun. Assuming the snow lets us play!

The Dilgar in question are a hodgepodge of stuff I found on the clearance shelf at an LGS:

Mishakur
Wahant
Targrath
Ochlavita-Ki
Rohric
Jashakar x2
Dartfighters x8

Obviously, I can upgrade on some of this.

Going to try the mad dash through the snow?
 
I managed to win a second time last sunday. This time we went for a raid level battle, much more enjoyable and close fought. I used a tikrit and the earthlings seemed to think it was too good for it's priority. The earthlings had an orestes and it took my whole fleet to batter it into a wreck, 6 armour is great. So is the tikrit broken? or are the earthlings screaming rape when they lose?
 
Our Dilgar player went at it against two other players, EA and Vree. It was noted that a few of the Dilgar ships are too slow to keep up with the rest, making it difficult to maintain fleet integrity.
We even tossed in a space station for giggles, as we had not used one before.
The Vree did a number on the Dilgar.
 
I don't think the Tikrit is broken at all, its a good battle level especially against beam heavy races where its hull 5 doesn't matter. Now against races with lots of twin linked or Super AP, it gets whacked fairly easily, but still worth taking. Myself, I do not usually buy up a priority for one, as I really like the ships at raid. My opponents try to take them out as early as possible in our games.
 
David said:
Our Dilgar player went at it against two other players, EA and Vree. It was noted that a few of the Dilgar ships are too slow to keep up with the rest, making it difficult to maintain fleet integrity.
We even tossed in a space station for giggles, as we had not used one before.
The Vree did a number on the Dilgar.

The scenario had the Dilgar player (me) sending a fleet to support a space station under attack by a combined Vree/EA force. The fleet simply had too great a distance to cover and the Vree/EA players could defeat my force in detail--first against the Spacestation, then against the rest of the fleet, which I split in an effort to flank my opponents. It was a 6 Battle Point game; 1.25 Battle points never made it into the fight and another Battle point died before the fleets engaged.

As usual, I ignored the Xarr PB and went after the big boys. That mistake will not happen again as those little boats are deadly. My fleet (outlined in an earlier post) needs a serious refit. The Wahant and Rohric are useless outside a campaign setting. Maybe if the game were reversed and the Dilgar were intent on capturing the space station. Another Ochlavita and a Tikrit might be in order, or a couple of Omelos.

If I build a Vree fleet, you better believe I'll have about thirty of those little patrol boats!
 
wkehrman said:
David said:
Our Dilgar player went at it against two other players, EA and Vree. It was noted that a few of the Dilgar ships are too slow to keep up with the rest, making it difficult to maintain fleet integrity.
We even tossed in a space station for giggles, as we had not used one before.
The Vree did a number on the Dilgar.

The scenario had the Dilgar player (me) sending a fleet to support a space station under attack by a combined Vree/EA force. The fleet simply had too great a distance to cover and the Vree/EA players could defeat my force in detail--first against the Spacestation, then against the rest of the fleet, which I split in an effort to flank my opponents. It was a 6 Battle Point game; 1.25 Battle points never made it into the fight and another Battle point died before the fleets engaged.

As usual, I ignored the Xarr PB and went after the big boys. That mistake will not happen again as those little boats are deadly. My fleet (outlined in an earlier post) needs a serious refit. The Wahant and Rohric are useless outside a campaign setting. Maybe if the game were reversed and the Dilgar were intent on capturing the space station. Another Ochlavita and a Tikrit might be in order, or a couple of Omelos.

If I build a Vree fleet, you better believe I'll have about thirty of those little patrol boats!

The Wahant and the Rohirc aren't useless, but they don't work well in a mixed fleet with the fast hulls. From our experience, you go either slow creeping doom with the Dilgar, or quick death dealing doom.


Dave
 
wkehrman said:
If I build a Vree fleet, you better believe I'll have about thirty of those little patrol boats!

I know that this is a little off topic, but...

In a local campaign, that's exactly what the Vree player did. We all thought that attrition would seriously hamper him eventually, but they dish out so much firepower so efficiently that he never fell behind... They died easily enough, but he usually came out ahead in the attrition game. Was he just good/lucky or are they really that good?

ShopKeepJon
 
I think they're that good. I don't see most of the little craft as a serious threat, so I tend to ignore them. I wonder if this is the tendency with all players or not.
 
Little ships are killers. They are strong for their relative size. Just take the Demos as an example. This is one of the problems with a swarm fleet 2 ships of a prioty below hit harder than 1 of the prioty above. That is in most cases.
 
No. 1 Bear said:
Little ships are killers. They are strong for their relative size. Just take the Demos as an example. This is one of the problems with a swarm fleet 2 ships of a prioty below hit harder than 1 of the prioty above. That is in most cases.
Well the Demos is a special case but I think most people know this already.

The steps from one PL to the next are now pretty even but without restrictions, the game generally favours fleets that take a lot of ships, even if these fleets aren't entirely made out of low PL ships. The Xaar isn't that bad, but being able to put the last 10 of them exactly where you want them in a "normal" game as the opponent has run out of initiative sinks gives you a distinct advantage. Certain enemies can deal with this (EA, Minbari, Brakiri) but others can't (Vorlons, Drazi, ISA). This is mainly based upon whether you have a lot of fighters and whether your ships have multiple arcs of fire.
 
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