So, my buddy up in Boston picked up some Narn and played a small demo with one of the Mongoose demo-guys as well. We (my friend up in boston and I) used to play Battlefleet Gothic and really enjoyed the game compared to most GW games.
Anyway, I picked up that 10 page "intro to Call to Arms" as well as bought a Dilgar Omelos to put together and check out the models.
I liked the booklet and the ship so starting looking more into the game - since no one up in at the LGS in boston plays Dilgar, I figure that's a safe way to go... and after getting the basic fleet list from folks up there, I like the idea of the 2 types of ships (crusier with weak hull but good speed and really, really slow assault ships with solid armor)....
So, my questions are:
what are good first purchases for a new player who'll be playing mostly other new players (ie I probably don't need 2 dreadnoughts to start)?
What's a good ratio of crusiers to assault ships for the Dilgar?
And finally, as a new player, anyone have any tips/guides/things to watch out for that a newbie should know?
(I've got over a decade of gaming experience with a dozen different miniature wargames so I'm looking for Call to Arms related hints and not a breakdown of "how not to superglue your eyelids closed for beginners" type stuff =p - thanx!)
jahatch28
Anyway, I picked up that 10 page "intro to Call to Arms" as well as bought a Dilgar Omelos to put together and check out the models.
I liked the booklet and the ship so starting looking more into the game - since no one up in at the LGS in boston plays Dilgar, I figure that's a safe way to go... and after getting the basic fleet list from folks up there, I like the idea of the 2 types of ships (crusier with weak hull but good speed and really, really slow assault ships with solid armor)....
So, my questions are:
what are good first purchases for a new player who'll be playing mostly other new players (ie I probably don't need 2 dreadnoughts to start)?
What's a good ratio of crusiers to assault ships for the Dilgar?
And finally, as a new player, anyone have any tips/guides/things to watch out for that a newbie should know?
(I've got over a decade of gaming experience with a dozen different miniature wargames so I'm looking for Call to Arms related hints and not a breakdown of "how not to superglue your eyelids closed for beginners" type stuff =p - thanx!)
jahatch28