Different versions of Shadow RSTV?

cordas said:
:idea: Give the Warrior Chaingun AA :twisted: a potential 6D10 per turn (if you have a command squad) should make short work of any opposition airpower..... :twisted: 8) :twisted:

Hmmm... I like it. I like it a lot. Although how good would it's turret be at tracking a cobra?
 
I'd love to tell ya, but I don't want to get into trouble.

And come on, it's a turret that's not even designed for AA work.... the Helicopter would either have to be on the ground or holding still in one spot...
 
Hiromoon said:
I'd love to tell ya, but I don't want to get into trouble.

And come on, it's a turret that's not even designed for AA work.... the Helicopter would either have to be on the ground or holding still in one spot...

So basically firing a TOW... now there's a surprise!

Basically what I'm sensing is that there will be a different set of rules for a helicopter that is hovering (ie it can be shot by anything not just AA weapons) while AA weapons can only be used against them while they are on the bounce (move) so to speak.

THIS IS NOT OFFICIAL MONGOOSE THIS IS MY POSTULATING AND SHOULD BE TAKEN AS SUCH.
 
That makes sense, I hope they have to hover to fire, otherwise why would they?

Nothing to stop you from strapping a couple of Javalins onto a Warrior, they do put TOWs on them after all.
 
cordas said:
That makes sense, I hope they have to hover to fire, otherwise why would they?

Nothing to stop you from strapping a couple of Javalins onto a Warrior, they do put TOWs on them after all.

TOWs have to be fired from a hover in reality. A strafing run would be useless against anything but infantry and light armour because it would involve the gun and rocket pods (or other fire and forget systems).

It may make helicopters a little susceptable to ground fire but hey they will al be, especially when trying to take out a tank.

That's what I'm hoping anyways Cordas.
 
The army version helicopter has a pintle-mounted 7.62mm machine gun installed inside the cabin and two 20mm cannon can be mounted externally. External weapons pylons can carry two miniguns, gun pods, rocket pods, or up to eight air-to-surface missiles such as HOT, Hellfire or TOW. Up to eight missiles can be carried in the cabin ready for reloading.

Yeah, there was a Lynx version that mounted 20mm cannon for a limited AA role, don't know if that capability would be retained by the future lynx, though cordas.
 
But it may be all the AA that the EFTF will get. The line-up for this year on AA for the EFTF isn't looking good at the moment unless the Lynx provides it.
 
Gibbs said:
But it may be all the AA that the EFTF will get. The line-up for this year on AA for the EFTF isn't looking good at the moment unless the Lynx provides it.

Something has to do that or we are stuffed.....
 
cordas said:
Gibbs said:
But it may be all the AA that the EFTF will get. The line-up for this year on AA for the EFTF isn't looking good at the moment unless the Lynx provides it.

Something has to do that or we are stuffed.....

:cry:
I'm seriously wishing and hoping that the Lynx has AA. The other option is that the warrior's gun is meant to be a heli-killer (no really the 40mm can deal with helicopters according to the British army).

On another note, if helicopters do hover, there may be rules about anything shooting at it rather than just AA.
 
Anyone who's read the Aircraft/AAA rules in Starship Troopers will have a fair idea of what's coming in BF:Evo. But from what I've seen of the EFTF lists, they're gonna need to take a Eurofighter or Tigre as their primary AAA - and pray to get the second air turn.
 
Maybe MGP have just forgotten to mention a EFTF Javalin squad or some such. I really would be supprised if they have 1 faction without any effective AA, as it would essentaily make that faction unplayable against any opponent who can get air power.
 
So in the near future the USMC and EFTF and later on the PLA. They'd work against the MEA though. :lol:

I'm hoping you're right Cordas
 
cordas said:
Maybe MGP have just forgotten to mention a EFTF Javalin squad or some such. I really would be supprised if they have 1 faction without any effective AA, as it would essentaily make that faction unplayable against any opponent who can get air power.

the EFTF has effective AAA, it just happens to mostly be mounted on their aircraft.
 
Lorcan Nagle said:
cordas said:
Maybe MGP have just forgotten to mention a EFTF Javalin squad or some such. I really would be supprised if they have 1 faction without any effective AA, as it would essentaily make that faction unplayable against any opponent who can get air power.

the EFTF has effective AAA, it just happens to mostly be mounted on their aircraft.

Sooo your aircraft needs to avoid enemy AA then in order to suppress enemy aircraft. Will the Cobra also have an AA ability or is it purely a ground attack chopper?
 
Gibbs said:
Lorcan Nagle said:
cordas said:
Maybe MGP have just forgotten to mention a EFTF Javalin squad or some such. I really would be supprised if they have 1 faction without any effective AA, as it would essentaily make that faction unplayable against any opponent who can get air power.

the EFTF has effective AAA, it just happens to mostly be mounted on their aircraft.

Sooo your aircraft needs to avoid enemy AA then in order to suppress enemy aircraft. Will the Cobra also have an AA ability or is it purely a ground attack chopper?

IIRC all the attack choppers and fighters have AAMs of some description or other, and they can use their chainguns to take on air or ground targets. The choppers also carry TOWs or similar AGMs (and the Tigre has FFARs too) and the fighters have bombs.
 
Of course, if ya wants to really get AAA, you need to look at the British Starstreak HVM, an AA missile mounted on the Alvis Stormer.

Matt, we really, really want one, please?

armystarstreakb.jpg
 
If the BF:EVO air rules work like the SST ones with different "speed bands" then all ground weapons will be able to target helicopters and aircraft in V\STOL flight. If helicopter ATGMs have to be fired at this speed then they will be able to be dealt with without dedicated AA weapons. It's not unknown for tanks (esp. Russian-style ATGM-equipped tanks) to shoot at slow-moving helicopters. At one point the US experimented with a round designed for this purpose (MPAT I think).
 
Rick said:
Of course, if ya wants to really get AAA, you need to look at the British Starstreak HVM, an AA missile mounted on the Alvis Stormer.

Matt, we really, really want one, please?

One?? I will take 2 :)
 
Iain McGhee said:
If the BF:EVO air rules work like the SST ones with different "speed bands" then all ground weapons will be able to target helicopters and aircraft in V\STOL flight. If helicopter ATGMs have to be fired at this speed then they will be able to be dealt with without dedicated AA weapons. It's not unknown for tanks (esp. Russian-style ATGM-equipped tanks) to shoot at slow-moving helicopters. At one point the US experimented with a round designed for this purpose (MPAT I think).

Whilst thats all well and good :D, I really don't think that one of the more technically advanced factions should be waiting on their opponents air units to slow down before being able to shoot at it.

It also leaves them rather vunerable to the JSF which I am fairly sure won't have to go into a hover to fire AtG missiles.
 
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