A quick look at the Encounters (and Dangers) chapter, as we now have a working draft of it...
As well as the usual dangers from Traveller (suffocation, fire, radiation, etc...), Dark Conspiracy also includes animals and characters to trouble your Operatives with.
Animals are more or less ported over from Traveller (the benefits of a common core system), which of course means that you can cross over from one game to the other if you are looking for something mundane in the Far Future or something weird in Dark Conspiracy. We will not be including a massive bestiary, as natural beasties are really not the focus of Dark Conspiracy and we are including plenty of notes for Referees to create their own. As things stand, we have included Bears, Bulls, Hippos, Rattlesnakes and Wolves. And Hippos are only in there because we wanted to include something truly terrifying...
For more human characters, we give the Referee a choice of either having the full stat block, similar to players - or they can use the Trivial Characters that we have ported over from the Fifth Frontier War. For those of you not familiar, this is a greatly simplified stat block that just gives physical characteristics, an 'Area of Competency' (basically a modifier covering all checks related to one or more range of functions), and their equipment.
So, an experienced marine might look something like this:
Marine Rifleman
STR 8 DEX 8 END 10
AOC (military life) 4, AOC (warfighting) 4
Flak Jacket (+5), Assault Rifle (3D, Auto 2), Knife (2D)
So, not only can we portray characters like this in the minimum amount of space, Referees can also very easily create such characters on the fly during a game-in-progress. For that matter, a new animal would not take much more time either...
All of this, of course, does not include Dark Minions, who get their own chapter and own rules...
As well as the usual dangers from Traveller (suffocation, fire, radiation, etc...), Dark Conspiracy also includes animals and characters to trouble your Operatives with.
Animals are more or less ported over from Traveller (the benefits of a common core system), which of course means that you can cross over from one game to the other if you are looking for something mundane in the Far Future or something weird in Dark Conspiracy. We will not be including a massive bestiary, as natural beasties are really not the focus of Dark Conspiracy and we are including plenty of notes for Referees to create their own. As things stand, we have included Bears, Bulls, Hippos, Rattlesnakes and Wolves. And Hippos are only in there because we wanted to include something truly terrifying...
For more human characters, we give the Referee a choice of either having the full stat block, similar to players - or they can use the Trivial Characters that we have ported over from the Fifth Frontier War. For those of you not familiar, this is a greatly simplified stat block that just gives physical characteristics, an 'Area of Competency' (basically a modifier covering all checks related to one or more range of functions), and their equipment.
So, an experienced marine might look something like this:
Marine Rifleman
STR 8 DEX 8 END 10
AOC (military life) 4, AOC (warfighting) 4
Flak Jacket (+5), Assault Rifle (3D, Auto 2), Knife (2D)
So, not only can we portray characters like this in the minimum amount of space, Referees can also very easily create such characters on the fly during a game-in-progress. For that matter, a new animal would not take much more time either...
All of this, of course, does not include Dark Minions, who get their own chapter and own rules...