steve98052
Mongoose
Quoting lots from another thread:
A lot of difficult rolls equal a less difficult roll. If the situation comes up often, you can pre-calculate a chart with number of rolls and target number as axes, and effective target number in the table. If you have a mix of target numbers, roll once for each.
GarethL said:I had always assumed vessels share data, I mean, warships do that now after all,paltrysum said:Ah yes, from High Guard: "However, in terms of sensors, always use the highest quality (taking into account both actual sensors and the skill of the operator) within the squadron."AnotherDilbert said:Even the simple sensors reach to Distant range. We can mix in a few fighters with better sensors and the whole squadron can see better.
Question for you: Do you extend that capability to fleets? E.g., does a single ship in a fleet with advanced sensors have the ability to feed that data to all other ships in its fleet?
I would rule that every ship gets a roll. Each has a different angle, and stealth against one angle isn't necessarily stealth against another. For example, there's no stealth against occultation of a bright star, and that's something that sensors just might see if they're looking for something (which they presumably always are if they're somewhat automated).AnotherDilbert said:Yes, and as a consequense I allow one detection roll per squadron or fleet, because:paltrysum said:Question for you: Do you extend that capability to fleets? E.g., does a single ship in a fleet with advanced sensors have the ability to feed that data to all other ships in its fleet?
1) I'm lazy, one roll is easier than umpteen rolls,
2) Many rolls distort the detection chance. If you allow many rolls anything will be automatically detected even if a roll of 12+ is required. Not fun.
I don't see this as much of a problem, since nearly all warships will have good sensors anyway.
A lot of difficult rolls equal a less difficult roll. If the situation comes up often, you can pre-calculate a chart with number of rolls and target number as axes, and effective target number in the table. If you have a mix of target numbers, roll once for each.