That is sufficient. If you don't want to cook the contents of your ship you have to cool it down, which needs radiators or a magic heat sink.
Radiators.
Those radiators need quite a surface area, which broadcasts thermal radiation like a beacon.
But not necessarily in all directions.
Sure you can, on earh, in an atmosphere. In scape the object you put between your radiator and the observer heats up, and radiates...
I am not sure what difference being on earth will make. Reflectors get hot on earth as well. The heat generate is just the proportion you could not reflect.
You would need a perfect reflector, sadly there is no such thing.
A really efficient reflector is just better science, not space magic. Gold reflectors are 95% efficient and polished aluminium 98%. If I can reduce emission to 2% then I am going to be harder to detect.
You can certainly direct the radiated heat in certain directions, you just need to hop no one has had the sense to put sensors in that direction too.
Agreed. "He's behind you!"
The reflector gets hot on its backside, and you are now reflecting the heat back at your ship, which starts to cook.
It need not be focussed on the ship it can be deflected to either side but still broadly rearward.
There is no convection or conduction in space, only radiation.
Yes, that was my point, however that reflector would presumably need to be attached somehow and that introduces the chance of conduction.
That requires you to do work, which generates yet more waste heat.
Are you saying that a parabolic reflector (for example) is doing work? I am not sure that is thermodynamically true.
Then the hydrogen becomes a gas and the pressure increase blows your ship up.
So dramatic
You know how refrigerators work. You have latent heat of vaporisation to get through before it even changes phase. Then you get expansion, but that can be in an expansion vessel. The only stage missing is the condensation stage where that heat is released. So as long as I keep that cold front toward the sensor I am good. We know we can do that because the sensor detecting me also has to be cooled and insulated from the ship carrying it or it won't work properly. We do this presently with high fidelity thermal seekers. we just tend to do it sacrificially by venting gas to atmosphere (we could do that with a plume to the rear).
There are other methods of reducing heat to manageable levels. You can lock heat in chemically (endothermic reactions), use to to melt supercooled ice and vaporise water (which can also be the fuel of the fusion plant), you could even lock it into a solid with high thermal capacity and let it out the back of the ship (creating a decoy signature).
It has to obey the laws of thermodynamics unless you invoke space magic.
What laws are being broken. You reflect most of the heat going forward to change the direction of radiation. You cool the reflector with phase change hydrogen. You pump that heated hydrogen to the rear of the ship and allow it to cool by radiating to space or you feed it preheated into your fusion reactor (not sure what phase the reactor uses, plasma?).
You are not eliminating heat magically you are just sending it in your direction of choice (where hopefully there is no sensor).
Without some actual metrics it will be hard to know if this is enough.
How sensitive are thermal sensors in Traveller. Can they detect a single degree above background from a 20 Dton launch 50,000 km away?
How much heat is the ship generating?
Can it dump any of that heat when it is already flaring during emergence (or can it dump some whilst in jump).
How efficient is the power usage of the ship? Running circuits close to the hull will reduce their temperature to near zero permitting super conduction with very little waste heat.
How much heat deficit can it accumulate before emergence (e.g. if the fuel is stored as super cooled ice).
What is 1 power anyway.
I am mostly concerned with the first few hours after emergence. After that you are moving at such speed that interception is realistically impossible. I think being able to present some percentage of the ship as having close to ambient temperature is entirely possible with current science let alone future science. The percentage of the ship that can be "behind" the shield would need to be determined, and your aspect to any possible detector would be critical to determining whether you got the benefit. If you present the wrong aspect you would be radiating more than an unshielded ship.
Even if all the heat is radiated in a 360 degrees aspect, only waves that are moving in the direction of the sensor will be detectable. Any that are even 1 degree off boresight will whizz past unless your sensors are hundreds of km in radius or you have extensive sensor nets. I saw a giga watt* bandied around previously. Now disperse all of that gigawatt as waste heat over the surface of a sphere 10,000 km in radius. The power per square metre is under 1 millionth of a watt. For a 50,000 km sphere it is under 35 billionths of a watt.
I don't think a 20 DTon launch generates a gigawatt of waste heat. I think it would take months to even generate that level of energy. I am not sure how big the ship needs to be, but currently the rules don't address that at all. I don't think you would be able to detect that launch at 50,000 km by passive sensors unless you already had an idea of where it was (or where you were checking if you were just looking to confirm an absence of a threat).
Absolute statements have to be true in all circumstances.
* 1Dton of liquid hydrogen can can optimally generate 120,000 MJ of energy. A free trader is burning 1Dton per month for the power plant and that can be the only real source of heat. That's less than 180 MJ per hour or 50 Kilo Watts (plus 100 Watts per crew member) with everything running (if we limit ourselves to minimal life support we be on a third of that).