To be honest when I read Concealed M-Drive I thought it meant the drives themselves were visually concealed (i.e. you could have a really fast ship but make it look like a sluggard). It never seemed worth the effort and so I never read the description in any depth.
It makes far more sense as a component and might well be worth it if conceals the emissions (but the name is wrong for that - Stealth M-Drive would have been more appropriate). Even if that wasn't intended that this is how I am going to read it.
You would probably couple it with regular M-Drives for routine manoeuvres and I'd be looking at a Concealed M-Drive with T1/2 for station keeping and creeping about to reduce the cost and tonnage overhead to a minimum. That would be a very efficient combination for the majority of occasions where Stealth was important. As most stealthing options are Tonnage dependent I can see it being more prevalent in small craft. Something for all those surplus ships boats to have been doing while in service
I think the size of the ship should also be providing some modifier to detection (but couldn't find anything in the rules about that). I cannot think of a single emission source that would not be smaller on a smaller ship (since the amount of weapon fire appears to be irrelevant to the detection DM). The smaller the source the less likely detection. I'd say 1000 DTon is the baseline with a DM-1 for each quartering* of that and DM+1 for each quadrupling. Less than 250 DTon would be -1, less than 63 Dton would be -2 a tiny 3 Dton or less pod would be -4. Conversely a 4000 Dton ship would be +1, 16 kDton +2 etc.
The ability to pursue at speed whilst stealthed is going to become burdensome very quickly, especially given the somewhat marginal benefits of even the most advanced stealth.
Sensors are a bit too good for playable cat and mouse games and much easier to optimise than any countermeasure. Whilst the DM of low grade sensors are poor, Military grade sensors are comparatively cheap and not dependent on the size of the ship. Most sensor ranges are way beyond weapon ranges and closing the distance takes so many rounds that even low chances of detection success can be clubbed to death eventually. We don't have any rules for sensor spoofing and the like. The idea of hiding behind things is hinted at but not really explored. I'd like to see where the orientation of the target was considered as if you ducted emissions in a particular direction you could use the ship itself to mask them to a degree or at least reduce the cross sectional area of the source. These are all things the anyone with ELINT experience could add into their own game, but it would be nice if there were some simple rules in place for the non-specialists.
I'll have to have a dig around JTAS and older editions to see if there is anything to build a rule set on.
* As volume doubles cross sectional area quadruples.