Destiny in Traveller?

Hopeless

Mongoose
Just been watching the latest video on the Taken King DLC and it got me wondering... well that and the original opening scene!

You're aboard an old mining ship returning to the Solar System following a misjump that your onboard computer having managed to contact the outer marker beacon believes you've been out of contact with home for a little over 60 years.

Thing is you jump insystem and find Pluto is now a shattered ball of ice and debris, jumping straight across to the asteroid belt you narrowly avoid roaming bands of what looks like pirates until you can safely jump into Mars orbit.

Mars's moons have been turned into literal fortresses and you barely avoid entering its firing range electing to jump into lunar orbit discovering the Moon Base has been devastated and the Earth little better.

The only recognizable signal is coming from the old Russian spaceport which looks like from orbit as if it had been bombarded, but it looks like the only place they can set down and seems reasonably safe...

Would you want to play in a game where that's the opening introduction?

What would make this more interesting to you?

I'm assuming the mining ship is quite big and includes passengers getting a lift since its going the same way but dealing with a misjump and the discovery home has been irrevocably changed I was wondering how you'd handle such a premise?
 
Hopeless said:
Would you want to play in a game where that's the opening introduction?
No, not really. I am not a friend of any kind of post-apocalyptic settings, for me they are a bit too depressing to spend my spare time with them. :(
 
rust2 said:
Hopeless said:
Would you want to play in a game where that's the opening introduction?
No, not really. I am not a friend of any kind of post-apocalyptic settings, for me they are a bit too depressing to spend my spare time with them. :(

Have you watched Outcasts?

Its a BBC science fiction series only had one season that I'm aware of.

Supposed they arrive at an inhabited world that's clearly devoid of life but has crumbling remains of a civilisation would that be more agreeable if its somewhere you have no idea who lived here before you?
 
Hopeless said:
Supposed they arrive at an inhabited world that's clearly devoid of life but has crumbling remains of a civilisation would that be more agreeable if its somewhere you have no idea who lived here before you?
Yes, slightly more agreeable - in fact I once used a setting of that kind for a campaign, although mostly because it provided an excellent opportunity for scientific scenarios (who once lived here, how did their technology work, etc.). But I have to admit that I meanwhile grew somewhat tired of ruins, extinct alien civilizations and all that.
 
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