Vortigern said:
No defensive blast or demonic intervention to save the sorcerer?
Concerning defensive blast, the character has it, but the player is unaware of all of his abilities. Not b/c I'm withholding information, but b/c he refuses to read the things I've pointed out to him. For example, last night he was saying he would put up some "Burst Barriers" to provide a fortification. I was like "Ummm, you haven't read the spell, have you?" I'm too busy running a game to show him every little thing he's missing b/c he won't take the time to simply read the small amount of text pertaining to the powers of his character.
Concerning demonic intervention, "I'll save your ass every time you get in trouble" was never part of the demonic pact. Besides, the demon had already played him like a fiddle, and gotten what he wanted from him. (As you will see in when I give the campaign report in the Gladiator thread.)
Vortigern said:
I'm curious if you think it was completely IC for the other guy to kill your sorcerer? You appear to. That makes me question whether this guy ( the sorcerer ) was being overly blatant and evil in front of the rest of the group which, judging by this outcome, wasn't so evil or into sorcery?
In which case he should have it explained to him, in private, what he did wrong to garner negative attention and why you think he died. But that is just me. Talk him through what lead up to the event and that might help him accept the event rather than just be resentful.
It was completely in character. And the sorcerer was being overly blatant about trafficing in demons in front of the group. What he was doing was clearly catching the attention of the whole group, and I even point this out to him, but he continued down the path, never suspecting that his comrades would take him out.
Vortigern said:
It also sounds like there is some personal contention between these two, or am I wrong? Has the other player ever killed other characters of his?
There was no contention between the players until after the incident. There was no history of any PVP action in my game until last night. Earlier in the session, the killer called out the sorcerer saying "If you ever lie to me again, or show any sign of bretayal, I will kill you." Then later in the night, demonic things starting happening, and he'd had enough.
Vortigern said:
I've noticed a trend that a lot of new players to conan games still try to make characters that are essentially 'good' or 'heroes' regardless of what type of character they are making or from what origin. The darkness of the setting doesn't touch their character. I feel it is a holdover from 'other games'.
The words used by the killer were "lies, betrayal, corruption" when referring to the sorcerer, and "unatural" & "abominations" when referring to his magics and summonings. There was no mention of good or evil, of holy or unholy, heroes, villains, or any of that. All the words I was hearing, and the "feel" of what led the killer to his actions, seemed spot on for a Conan game, as far as I could tell.
VincentDarlage said:
I don't allow PVP either - and if it happened, the one who did the killing is also out - meaning BOTH players have to roll up a new character.
One possible alternative is the sorcerer's ghost comes back to kill the killer, Belit style. That wipes the slate clean...
VincentDarlage said:
Also, I have simply allowed the one killed to just not be dead. He comes back. No explanation necessary. Heck, the demon could bring him back. And he comes back everytime a PC kills him.
When someone mentioned bringing him back, the player of the sorcerer said that he didn't believe in "take backs", that they went against his core belief in how games should be played, that no, his PC was D.E.A.D.
As far as should I have allowed the death blow to be struck? I certainly considered not allowing it, but I was having a hard time not allowing it, seeings how I thought the guy playing the killer had every right to do what he did. He was playing his character to a Tee. His character would have gone after the sorcerer, no bones about it. Now as a player, he could have over ruled the action of his character, for the good of the group, but he didn't.
Hervé said:
While it never happened in our Conan games, there has been some "PC murdering PC" in some of our campaigns, but it was always justified by story, and often the murdered PC knew it was going to happen. As Vincent stated, I will hardly allow PVP in my game, but would let it happen it it was storywise and would not penalize the murderer (well, maybe...).
The player of the sorcerer did not know it was coming, BUT the killer did warn him earlier. In fact, he put an arrow in his shoulder, and said "The next sign of betrayal and the arrow will be between your eyes." So I guess maybe he should have known it was coming. But then, things happened very quickly in the story, and the event that caused the killer to go over the edge was unforseen by the sorcerer.
At any rate, it was absolutely justified by the story, so I allowed it. Story wise, I feel fine with where we are. My only issues are player relations, and salvaging my game. Like I said, I've gamed with both players for 8 years!
LilithsThrall said:
I'd have my PC declare a meeting with all the other PCs, including the guy I was planning to murder, where I laid out my grievances, let the potential corpse lay out his defense, and then voted as to whether to keep the potential corpse remain a party member. I'd try to keep this discussion as much in character as possible.
If the potential corpse did not remain a party member, then he's free game to be killed (though see below). If he remains a party member, then my character would walk away and I'd create a new character which is more in line with what the rest of the players seem to want in a party member.
That's an interesting idea.
Demetrio said:
I think pvp is absolutely fine so long as both players are happy enough. Sometimes it is the logical conclusion of a relationship between characters (like Kirk Douglas and Tony Curtis in The Vikings!).
Your problem is that the killing does not seem the typical 'screw the other player' killing which makes pvp a taboo for most, there seem to be solid enough character based motives and that the victim cannot accept that he is at least partly the architect of his own character's demise.
I agree.
Demetrio said:
So were I you, I'd start the next session by apologising for dropping the ball as the GM. This neatly turns it from a player versus player issue into a 'hey, I goofed as GM issue'. Unfair to you but it does ease the tension. you need both players calm and rational and if you can turn it into 'your fault' it means it's neither of theirs...
That's a good idea, and I definitely don't mind takign the blame for this if it means I salvage my game. No ego over here.
Demetrio said:
Then say, 'look, where can we go from here? If this descends into a vendetta between newly created pcs, we're lost.' Take opinions from each member of the group. Then present them with the alternatives (they might come up with some others of course):
1- the pc is resurrected but the reasons that lead to his killing have been explored by the players and steps taken to make sure the character clash won't happen in the same way again.
2- the pc stays dead but the replacement will be at no disadvantage to the established players. You could perhaps make part of the background story that the pc who killed the sorcerer is beholden to this new pc in some way - so there's no chance of player/player conflict.
3- everyone (all the players, not just the two involved) starts a new character, clean slate, fresh campaign, no hard feelings.
And it's made clear that in future all pc on pc violence (and hopefully there won't be much, if any without a very solid story reason) must be talked through with the group out of character first.
1. Well, the player of the sorcerer doesn't like take backs, and resurrecting the sorcerer doesn't repair the mistrust/bad feelings between the characters (not to mention the players). Unless the story some how dictates that the sorcerer was not acting under his own free will, he was possessed, and he's now been set free, this doesn't seem like it would work.
2. That's a good idea that the new pc is not at a disadvantage. No loss of xp, etc. I've thought about making him beholden to the killer.
3. Don't like this one at all, and I don't think the players would either, BUT this could be a good option to present in that it might motivate them to kiss and make up. "Hey, if we don't get this worked out a year's worth of gaming is tossed out the window? Hmm, surely we can come up with something that "tastes" better than that!"
I actually did open it to the group about where we should go from here, but the wound was too raw for the player of the sorcerer. Nothing reasonable was coming from his mouth, and it happened right at the end of the session. The store was closing up. I thought lets cool off and then reexamine this in a few days. Next session I'm thinking I will open it up to the group with a few options.
Thanks everyone!