Old School
Mongoose
Pretty sure that graphic above from the kickstarter shows a vessel that is 642 meters, rather than the listed 742 meters
shammond42 said:In the end, 45 meters doesn't seem too unreasonable given that you need room for fuel and you can land multiple 200 ton ships inside.
QuinZ33 said:Right now, their number 1 priority is inventing some psionic shielding.
Baldo said:https://www.drivethrurpg.com/product/288946/Mothership-Hive-Mind-Issue-01?manufacturers_id=13232
Just in case, do you know of Hive Mind? 35 pages of lists, and it's free!
shammond42 said:ochd said:Thanks shammond. The length and widths I get, but how do the ECC plan explain 45m height for just four decks?
Well, it is possible I'm wrong. The rear elevation in the plans is a different scale than the floor plans, and there doesn't seem to be a scale specified for it. So, I had to calculate the height indirectly. Looking at the scale diagram above, it seems quite thick relative to its length. In the end, 45 meters doesn't seem too unreasonable given that you need room for fuel and you can land multiple 200 ton ships inside.
shammond42 said:Got a list of things a mile long that I should be doing, but I did this instead.
d66 Crew Member Quirks
shammond42 said:I've been trying to decide if the ship would have a supply of anti-agathics on board. You want a pretty experienced command crew (if it isn't the PCs) which might make them a little old to take on a 20-year voyage. It is also possible that somebody on the science or medical teams could make some out of materials found along the way.
Garran said:And then there's the possibility (given the nature of the mission, even the probability) that there are one or two (or more) actual psions on board, possibly in an official capacity. (The Imperium does maintain a couple of institutes for security/research purposes, even as it decries psionics in public. They know that this "entity" has psionic abilities, so it makes sense...)
ochd said:I'm currently running Deepnight Legacy, which is nearing completion, so I am thinking ahead to the scene in which the Travellers are offered positions aboard the DNR. I'm struggling, however, to figure out how the mission planners have connected the entity with the destination of terminus point.
As I understand it, the mission planners know about the entity from Deepnight Endeavour (and possibly some other incidents here and there). I haven't read that adventure too closely, but I don't think there is any mention of terminus point in it. So, the connection between terminus point and the entity only comes to light when Deepnight Legacy is played out. And the connection (as far as the planners would be concerned) is pretty circumstantial.
The mission must have been planned for several years before the Travellers landed on DK-B1 Alpha, so where did they get the idea that the strange radio signals have something to do with the entity? The carvings site give the location and a sense of threat, but nothing to do with the entity.
Does the referee need to fill in that data themselves, or am I missing something?
Thanks,
Dan.