Deckplan questions

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Mongoose
A topic to post some queries about putting together a deckplan.

On my current ship I have a detachable bridge and also a 30dton Fusion Gun.

1) How do you represent a detachable bridge on the deckplan? The 600 dton vessel already had a large bridge at 20dtons with six work stations, now it is a 30dton bridge.
The bridge can move at 0.1G and has life support for a fortnight. I assume that it is represented by battery and maneouvre drive dtonnage in the walls, with a small single square wide passage in the middle that leads to the main bridge from the rest of the ship. Is that right and how would you do it?

2) What does a Fusion Gun look like on the deckplan? Using the high-tech ship rules, I realise it is usually 50 dtons, but is now a 30dton version due to a TL 15 ship.
There is the tonnage for Fire control then added, for 31 dtons, though a Gunner station on the bridge allows it to be fired from there and the ship also has a Fire Control/ 5 program, so the ship itself is skilled enough to fire alone leaving the crew (minus Captain on the bridge) to act as marines.
 
If the Bridge is intended to be casually detachable, draw it up like any subcraft, with airlock entrances on both sides of the double bulkhead. Provide another ten tons of "engineering" attached to it, possibly out of sight as a half-deck below it, or sitting to the sides or behind, depending on the needs of the ship.

If it is solely an emergency function, skip the airlock on the ship side but keep one in the Bridge module, and give preference to placement of the engineering space based on "what gets us out of the wrecked ship".

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A 30-ton Fusion Bay is probably going to look like a gigantic Turret.
 
I agree with GypsyComet about the bridge - it should have, at a minimum, it's own airlock area leading into the ship. You are also going to need to place it on the surface of your ship in order for it to actually detach - unless you want to engineer into your plans the abilty to 'blow it free' via explosive charges that shatter the rest of the ship around it.

Though if you have a regular bridge, why the detachable one? Are you intending for it to be a sub-craft of some sorts?

As far as the turret issue, you don't need to be too creative. The "bay" (horrible, horrible name for a turret) consists of an external portion and an internal one. So if you have a gun turret, give it a secure access into the machinery portion, that contains mechanical and energy equipment to generate the beam, and then acces walkways around it and up into the turret itself.

The rules on large bays that are external to the ship have always been fuzzy. If the footprint of the weapon is external, then why would you have to displace xx tons internally? But that's just one of the issues you'll have to deal with.

For the fire control don't worry about drawing it. Deckplans are fuzzy to begin with. Just make sure to allocate the space on your design form and if you want to do something with the deckplan than do so. If not, then no big deal
 
Thanks for the input. I have a basic design for the bridge down atm, it looks very much like the Nerv HQ from Evangelion (in set-up at least, the Captain has a seat and console at the back overlooking everything, then the stations are set up with consoles for all the bridge bunnies :) ).

Even though the Darrians use it, it was built by the 3I and given to them in a trade for technological advances, so I'm following a design thats more like the Core book than the Darrians supplement.

I have only deckplanned the bridge for the moment, but I am glad at how its going so far, its looking to be a real cool ship :)
 
Hi, been deckplanning my 600dtonner recently, run into a design hitch...

I have three main decks atm, the top deck is a small "live-in" deck, which holds the staterooms, briefing rooms, library, repair drones and cargo hold.
The middle deck holds the bridge, sensor suite and it shares with the above deck the 30dtons for the TL15 Fusion Gun.
After plotting Engineering, the largest deck below the "working" deck, I have quite a bit of common space assigned near it to have an elevator shaft succeed in getting through all 3 decks and get the crew through the ship.

I may assign the briefing room and library to that space and have a galley and mess hall in the top deck. Atm I have 32.5 dtons of common space, I guess then with the Briefing room and Library I'll have 24.5 dtons to put to adjoining corridors and the common room.

Any suggestions? :)
 
What kind of crew and how many?

A workout room to keep in shape and practice melee combat?

A small arms firing range to stay sharp with the guns?

A mech/elec workshop and parts storeroom for fixing what gets broke? (repair drones can't do everything all the time, especially if they are what got broke ;) )

Speaking of broken things, a med-bay wouldn't be a bad idea.
 
1) Its a Darrian Special Arm crew. Very small numbers, four max. Theyre all former-Navy and so are geared for ship ops and also basic recon and on-foot combat.

2) The dtonnage is already assigned, so its more about pushing and pulling around the dtons to make the common area not a substantial waste of space.

However, having a large common area to be split between a galley, messhall, common room and meaningless corridors would be more sensible to have on the living deck up-top, than the Engineering deck, which would benefit from the moving of the drones and the cargo bay to that area.

That places a good few common space dtons (8) up to the living deck aswell as ones from the "assigned corridor squares pool". :roll: :lol:

:? *sigh*

Tomorrow I'll take a look at plotting the remainder of the Engineering deck (seeing as the drives and stations/lockers are all set), then assign the drones and cargo bay there, which gives some corridor space that'll take up the mass of dtonnage collected and a nice common area for those who work the Engineer shift. Its hard work maintaining those drives! :lol:

Then I'll figure how many corridor squares each of the two remaining decks get and assign a proper full-crew common area with mess and galley.
 
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