Deckplan for Cargo Shuttle

Malakor

Banded Mongoose
I did this today for use in my game. I don't worry about shipbuilding and ship stats when I run a game, so I've not included any information about such.

I typically tell my players. . . "This is how big the ship is, how much it will hold and how fast it will go" [I'm lazy that way :P]

My question is, does this look like a useful deckplan to others here? I'll be doing additional ones as I go, and if there is any interest in them with the way I build them, I'll be more than happy to share them here.

Thanks

Anthony

oh, yeah, the link to my pdf . . .
http://www.box.net/shared/5tgdolzc4p
 
Sharp looking. And if your players like the fast and loose descriptions more power to you all :)

I like the style, but wouldn't find it too useful myself without some specific rules design notes. Size, performance, capacity, etc... but that's just the way I am.

Functionally, it's not the way I'd do it. Nothing wrong with different of course, I could probably use different to spice things up.

It just seems like...

The passenger area is too empty. And the chairs are way too large... though I did see a recliner advertised the other day that was just about that big.

The cargo airlocks are too small to be useful.

Getting to the drives is complicated by having the cargo area in the way.

If I was to do a similar craft I'd...

Make the passenger area more defined, less open.

Move the drives to the sides (maybe in pods) with access direct from the passenger area through airlocks which also connect to the exterior, lockers, and cargo bay.

Move the cargo airlocks to a single large cargo airlock at the rear.

...but then it would look like so many of my other small merchants... I'm sorta stuck in a rut as far as design flow and preferences :)
 
Thanks Far Trader, I'll look over your suggestions and possibly make some adjustments. One thing I have to change anyway. . . One of my players looked at it and asked where the Head was :oops:

So one of the ship's lockers will become a head.

The chairs are actually supposed to be more along the line of acceleration couches/recliner type seating for comfort in long hauls.

Thanks for the suggestions though, I'll likely incorporate some of them, if not in this particular deckplan, in future ones. I've mostly done fantasy or pulp-30's, so 'harder' SF is not my typical genre, although it's one I've wanted to do for several decades (finally talked my group into giving it a shot)
 
Malakor said:
Thanks Far Trader, I'll look over your suggestions and possibly make some adjustments. One thing I have to change anyway. . . One of my players looked at it and asked where the Head was :oops:

So one of the ship's lockers will become a head.

The chairs are actually supposed to be more along the line of acceleration couches/recliner type seating for comfort in long hauls.

Thanks for the suggestions though, I'll likely incorporate some of them, if not in this particular deckplan, in future ones. I've mostly done fantasy or pulp-30's, so 'harder' SF is not my typical genre, although it's one I've wanted to do for several decades (finally talked my group into giving it a shot)

Looks good. Very usable as a play aide.
 
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