Bump, also compiling the posted parts so far and finishing the rank 1-10 abilities.
The Basics, CS, EP & WP
Dark Stalkers have CS & EP like most other Character Types, they also have WP (willpower) used to power their Supernatural abilities, at GM's option WP can be determined at Character Generation or when the Dark Stalker aquiers an ability that requires the expenditure of Willpower to use.
CS 1D +10
EP 1D +20
WP 1D +10 (+Bonuses from Abilities)
Advanced Skills
Dark Stalkers have a number of Kai Discipline like abilities, these are not derived from the Blessings of the God Kai but from a lifetime of hard work and careful study.
Camouflage: As Kai Discipline
Hunting: As Kai Discipline
Tracking: As Kai Discipline
Weapon Skill: As Kai Discipline
Mind Blast: as Kai Discipline, But unlike the Kai Lords a Dark Stalker must exert themselves mentally to make the attack expending a point of Willpower each round to use the ability, Selection of this ability increases the Dark Stalkers total Willpower by 1
Mind Shield: as Kai Discipline, But unlike the Kai Lords a Dark stalker must exert themselves mentally to defend against a psychic attack expending a point of Willpower each round to use the ability if the Dark stalker lacks willpower or chooses nor to expend them they do not benefit from this defense, Selection of this ability increases the Dark Stalkers total Willpower by 1
Apothecary: The Dark Stalker is trained in the Apothecaries arts as such they can prepare various Potions, Poisons and such to Heal, Harm and induce other effects. the Character starts play with an Apothecaries Satchel, it contains a Mortar & Pastel and other apothecaries tools and can hold up to four additional items.
Shadow Magic: Shadow Magic in it's self is neither good nor evil, it is derived from the natural element of Shadow and can be bent to the will of Mortal and Inmortal beings to serve their various purposes, most Shadow Magic is illusory in nature and therefore benign, but like all elements Shadow can inflict baneful effects, these are the ones practiced most by the Dark Stalkers. At each odd Rank the Dark stalker may choice one Shadow Magic spell from the Following list, at even levels the power of the spell increases (more WP can be spent and normal bonuses to Task Rolls), Selection of this ability increases the Dark Stalkers total Willpower by 1
Shadow Blade: from the very shadows themselves in their hand the Dark Stalker forms a Blade falling some where in size between a Dagger and Short Sword. Shadow Blades are not governed by any Weapon Skill that can be lernt by a Dark Stalker and may not be thrown, the consecration required to form a Shadow Blade prevents the Dark Stalker from spending Willpower for the casting of other Shadow Magic abilities or the use of Mind Blast. It costs 1 WP per Turn to maintain a Shadow Blade
Shadow Berth: the Shadows that lie within a body force out the air causing the target to asphyxiate (sophisticate) this can lead to the death of the target, cause them to violently become unconscious or if used slowly and subtlety can cause the target to fall in top unconsciousness. for the first two options preform normal Combat resultuion with the Dark Stalkers Current Will power in place of their Combat Skill and the Targets Current Endurance Points in place of theirs to determine Combat Ratios, in either case the Dark Stalker can not take damage and the target takes either lethal or stun damage as appropriate. Both these attacks require the expenditure of 1 WP per round. If used to cause the target to fall asleep it costs between 1 & 5 WP depending on how awake the GM determines the target is, some targets may be too awake or have high enough blood oxygen levels to be effected by this method
Shadow Cloak: the Dark stalker cloaks themselves in a simple shadowy illusion to conceal their visual presence or smiler ends. WP cost is usually 1WP and lasts for a short time (as determined by the GM and the characters rank)
Shadow Hand: this spell allows the manipulation of physical objects in a manner slimier to the Kai Discipline Mind over Matter, though less precise with more strength at the cost of 1WP, for 2 WP objects can be herded at or near a target to cause a minor distraction (-1 to task rolls or CS) or for 3wp major distraction (-2 to task rolls or CS) unfortunately this spell can not be combined with WP using abilities like the Shadow Blade Spell or the Mindblast ability.
Swiftness of Shadows: using this spell the Dark Stalker may flit from shadow to shadow with in line of sight at a speed roughly equal to a fast horse at full gallop taking to the branches, across wave tops or up walls if need be as they step on or throw shadows as if they where open ground. this spell costs 1wp per turn (or more for truly amazing feats)
Intuition: Dark Stalkers are not as psychically sensitive as other great Heroes, Villains, Wizards or even truly gifted carnival hawker, but they are more aware of the undercurrents of fate than most normal people, this combined the perception of subtitle clues (both consciously and unconsciously) and healthy paranoia they are able to avoid many hidden dangers that Stalk the World. Selection of this ability increases the Dark Stalkers total Willpower by 1
Roguecraft: their are few Veteran Dark Stalkers and none who would dare call themselves "Master" that are unable to Cut a Purse, Brake a Lock, run a Con or engage in Prestidigitation (Slight of Hand) and other kinds of Street Performance. Dark Stalkers can run with the best Thieves, Outlaws, Circus Folk and all manner of other Rogues, perhaps not Mastering all their Crafts but preforming them well enough.
Authors Note: Nothing against Street Performers, Carnies and Circus Folk (I my self have turned a Buck in Street Performance and know many good people among their number), but the world over for as long as people have bean taking note of such things, Disreputable sorts have bean using the Itinerant & Traveling Arts as a cover for their less than moral & legal endeavors.
Advancement Notes: once a Dark Stalker has learned all four of the Intuition, Mind Blast, Mind Shield and Shadow Magic Advanced Skills they revive a finale 1 WP Bonus.
Next: Ranks 11-20 where the Rules Change (or at least some of them).