AlphaStrike
Mongoose
Are there rules for this sort of thing - the 'HP/AP' of a door, wall, etc...?
Agreed. We need basic Armour, Hull and Structure equivalents for walls, doors, windows, bulkheads, floors, ceilings and various kinds of objects.rust said:If there are such rules, they are very well hidden, I do not remember
to have seen them. The various equipment descriptions also do not
give any defensive values, although they would sometimes be quite
useful, for example in the case of the various types of prefabricated
shelters described in the Central Supply Catalogue.
So, if you need such rules, there is certainly something of that kind in
one of the previous editions of Traveller, and it should not be difficult
to modify it for the use with Mongoose Traveller, but as far as I can
see Mongoose Traveller itself still lacks such rules.
I refute this argument thus:-Egil Skallagrimsson said:Not really sure that we do need rules, or another set of stats, to cover these things, just common sense (possibly used flexibly for dramatic effect, on occasions!).
Of course I could just make up the stats for inanimate objects on the spotEgil Skallagrimsson said:Not really sure that we do need rules, or another set of stats, to cover these things, just common sense (possibly used flexibly for dramatic effect, on occasions!).
Precisely.rust said:Of course I could just make up the stats for inanimate objects on the spotEgil Skallagrimsson said:Not really sure that we do need rules, or another set of stats, to cover these things, just common sense (possibly used flexibly for dramatic effect, on occasions!).
and as I think the story needs them. However, my problem with this ap-
proach is that Traveller gives precise stats for almost every imaginable
piece of armour, and the players are used to rely on these informations.
As a result their characters know very well the degree of protection pro-
vided by the full plate armour worn by the knight on that TL 2 world, but
have no idea of the protection provided by the wooden palisade he uses
as cover. At least to me this feels rather implausible, and it also tends to
cause unnecessary discussions ("Surely the brick wall is easier to destroy
than a dry stone wall, and in D&D ...").
alex_greene said:I refute this argument thus:-Egil Skallagrimsson said:Not really sure that we do need rules, or another set of stats, to cover these things, just common sense (possibly used flexibly for dramatic effect, on occasions!).
Ref: "You've got a body pistol, and the enemy is crouching behind a brick wall."
Player: "I shoot through the wall!"
Ref: *sigh* *headdesk*
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rust said:("Surely the brick wall is easier to destroy
than a dry stone wall, and in D&D ...").
Just take a look at the Central Supply Catalogue, the system is alreadyEgil Skallagrimsson said:Please, try to keep this excellant system (MgT) free from being padded out with tables.
alex_greene said:You know the armour value of a Crystalliron starship hull, but not a bulkhead made of the same material.
Hardly, although knowing my players I probably should.Egil Skallagrimsson said:Are you really arguing for a table that takes into account drystone walls ...
Agree with your take on CSC, over complicating and with some pretty dubious stats (c.f my previous posts on the CSC). Am still awaiting the errata. Frankly, we use the weapon stats from the core book with a few modifications and additions, and that is that.rust said:Just take a look at the Central Supply Catalogue, the system is alreadyEgil Skallagrimsson said:Please, try to keep this excellant system (MgT) free from being padded out with tables.
padded out with tables, although mostly ones with a military content. A
short table with the stats for common materials would hardly unbalance
or otherwise damage a system that survived 25+ different sets of stats
for handguns alone.
alex_greene said:Then what would be the point of the Explosives skill if the characters can't find an explosive powerful enough to breach the walls?
Tables. Definitely pad out the rules with tables, and values that work.
No, a Xmas jest is something like "What do you call a Traveller with a single skill, FGMP-5, and no FGMP? A frustrated part time sales clerk with a dream."Egil Skallagrimsson said:alex_greene said:Then what would be the point of the Explosives skill if the characters can't find an explosive powerful enough to breach the walls?
Tables. Definitely pad out the rules with tables, and values that work.
Now you're at the Xmas jests.
Just because there is not a table doesn't make the value (of, e.g., a wall) infinite.
As explosives will be used against a wide variety of objectives, you will need a very long (almost infinite) table.
Or, GM on a case by case basis.
Egil
alex_greene said:No, a Xmas jest is something like "What do you call a Traveller with a single skill, FGMP-5, and no FGMP? A frustrated part time sales clerk with a dream."Egil Skallagrimsson said:alex_greene said:Then what would be the point of the Explosives skill if the characters can't find an explosive powerful enough to breach the walls?
Tables. Definitely pad out the rules with tables, and values that work.
Now you're at the Xmas jests.
Just because there is not a table doesn't make the value (of, e.g., a wall) infinite.
As explosives will be used against a wide variety of objectives, you will need a very long (almost infinite) table.
Or, GM on a case by case basis.
Egil
The FGMP and PGMP rules in the Core Rulebook describe the effects of those weapons on cover of all kinds - i.e. they cut through them like salts through a short grandmother - and the scaling rules list the damage weapons can do against vessels and vehicles, as well as the damage the weapons mounted on those vessels and vehicles can do against soft bodies - but little else of any consistency.
Even if the rules don't provide tables, sooner or later any Ref worth his sodium chloride is going to write up tables for them anyway, so they might as well publish something to provide a convenient frame of reference for Refs and a consistent reference for, say, Living Traveller, where if a shaped charge of a given yield Y can punch through a 4 cm thick Crystalliron sheet in one part of the universe, the same yield Y can do the exact same amount of damage to a Crystalliron sheet of the same thickness everywhere else in the LTU.
And the tables won't be infinite, for heaven's sake. There are only a finite number of elements in the Periodic Table, and not many people are going to need shaped charges to cut through partitions of cloth, tinfoil, cellophane or toilet paper.