I am rather new to Legend, now having ended my second session ever. In the party we have a sorcerer with Grimoire skill of 65%.
He uses Damage Enhancement and Damage Resistance with an efficiency that makes me wonder if we are interpreting the rules correctly, or if these spells are just broken.
The way I figure it, using Damage Enhancement, he can use one CA and one MP to make a weapon strike with full damage for 18 minutes (which is like an eternity). OK, so he needs to succeed with the spell-check, but at 65% that would require like 1.5 attempt per success.
Damage Resistance is even worse, creating a force field of 7 AP around the warriors he is boosting, also for just one CA and one MP. Most enemies will have a very hard time bypassing this (granted that the spell doesn’t protect at all if 8 or more points of damage is delivered).
So, if the party is anticipating a battle within 18 minutes (he has 18 power), he can easily buff the warriors up to godlike status, delivering maxed out damage all the time, not having to bother much about their defence if the enemies are using normal weapons with +D2 damage bonus at best.
Obviously one could argue that the enemies will also use the same technique, and sometimes that may be true, but for the average run of the mill fight it will not make sense that every group they encounter are boosted with the same powerful magic.
So, am I overly sensitive? Have I got it wrong? Does anyone use some house-rule to make these spells less efficient?
It is so hard to find premade adventures, so I have a hard time understanding how hard an encounter “should” be.
As the question may reveal I’m used to the over-polished rules of DnD… and getting out of the board-game feeling was one reason for changing rule set, so maybe I’m just getting what I asked for here.
What do you think?
He uses Damage Enhancement and Damage Resistance with an efficiency that makes me wonder if we are interpreting the rules correctly, or if these spells are just broken.
The way I figure it, using Damage Enhancement, he can use one CA and one MP to make a weapon strike with full damage for 18 minutes (which is like an eternity). OK, so he needs to succeed with the spell-check, but at 65% that would require like 1.5 attempt per success.
Damage Resistance is even worse, creating a force field of 7 AP around the warriors he is boosting, also for just one CA and one MP. Most enemies will have a very hard time bypassing this (granted that the spell doesn’t protect at all if 8 or more points of damage is delivered).
So, if the party is anticipating a battle within 18 minutes (he has 18 power), he can easily buff the warriors up to godlike status, delivering maxed out damage all the time, not having to bother much about their defence if the enemies are using normal weapons with +D2 damage bonus at best.
Obviously one could argue that the enemies will also use the same technique, and sometimes that may be true, but for the average run of the mill fight it will not make sense that every group they encounter are boosted with the same powerful magic.
So, am I overly sensitive? Have I got it wrong? Does anyone use some house-rule to make these spells less efficient?
It is so hard to find premade adventures, so I have a hard time understanding how hard an encounter “should” be.
As the question may reveal I’m used to the over-polished rules of DnD… and getting out of the board-game feeling was one reason for changing rule set, so maybe I’m just getting what I asked for here.
What do you think?