D6

Just a note...the classic matchup D-6/D-7 vs constitution class....

after the initial head to head full broadsides include...

4 phaser-1's from the Fed...unless he manages a lucky centerline shot for 6.

3 phaser-1's and 2 phaser 2's anywhere in the port/stbd arc for the D-6

3-phaser-1's and 4 Phaser 2's anywhere in the port/stbd arc for the D-7

5-phaser-1's and 2 Phaser 2's anywhere in teh port/stbd ac for the D-7c

Basically...the D-7's are way out ahead.

Funny...I'm starting to really realise how good that ship might actually be. Much more tactical and unafraid of close and messy combat than the D-6. Lot's of teeth in lots of directions.
 
Aye, Matthew, you may very well be right. So on that note, my challenge/request to my fellow Klingon Players:

Forget the numbers on paper. Set the D6 heavy lists aside for a few games. Give some D5s, D5Ws, and D7s a go. Play them, see how they do in real fights. See if those extra phasers, the slightly higher shields/damage, those improved fire arcs and what not all come in handy.

Or at the very least, keep the D6 lists, but note how many times your enemy manages to get in your face where those extra phasers would've been handy. Or how many times he manages to position his ship just outside the F arc where a D5/D5W's FH disruptors still could have blasted him.



Deadshane, there is only so much tablespace to play keep away in. Especially if the enemy bites the bullet and All-Power-to-Engines in the first turn he is going to close the range fast (and just imagine if they take some Fast ships). At the very least your first ship or two moved is going to make it obvious which direction at least some of your force is heading. Maybe you can split up your fleet, but that just risks isolating them. Alternatively he could spread his fleet out and charge forward up the length of the board, leaving you little room to maneuver where you won't be in range of some of his ships. You could try to pass past/over him, but that just puts you in point blank range at some point as well.

Plus if you want to take advantage of your reenforced foreward shield you have to end your movement facing in his direction. Which means you have to move 4 inches somewhat towards him next turn before you can make you 90 turn and try to open the distance again.

In a fleet battle you are not going to be able to play keep away the whole game. You might kill or badly wound a few of his ships at range, but eventually some of them are going to catch up.

Here is the Call to Arms scenario for example. If the enemy REALLY wants to get in your face, he'll spread out and charge forward. He'll probably get to close range with at least some of his fleet by turn 2, maybe turn 3.

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The idea of spreading out like THAT is actually really poor however.

All a Klingon has to do in that situation is pull off a refused flank and a huge portion of the enemy fleet should get obliterated quite easily. Spreading out like that means your ships cannot support each other and ships move far too slowly to be able to respond to something like a refused flank.

If I won the initiative and saw my opponent set up like that, I would know that the game was in the bag...all he would have to do is move in on me.
 
deadshane said:
Thing is though, with Klingon ships, maintaining a range reallyl isnt that big of a problem. Outmaneuvering your opponents is what they do.

Yes, but outmaneuvering is _not_ the same as keeping range, which is very, very hard to do on a consistent basis in this game.

Trust me. What you are saying won't work for more than a turn or two (at best) at a time :)
 
deadshane said:
Funny...I'm starting to really realise how good that ship might actually be. Much more tactical and unafraid of close and messy combat than the D-6. Lot's of teeth in lots of directions.

Almost as if we planned it that way :)
 
deadshane said:
All a Klingon has to do in that situation is pull off a refused flank and a huge portion of the enemy fleet should get obliterated quite easily. Spreading out like that means your ships cannot support each other and ships move far too slowly to be able to respond to something like a refused flank.

If I won the initiative and saw my opponent set up like that, I would know that the game was in the bag...all he would have to do is move in on me.

_If_ you won the initiative.

The question of what is better, the D6 or the D7, is not a simple matter that will be resolved here :) Ultimately, some players will favour one, others will tend to choose the other, while a small number will avoid both. It comes down to personal style, tactics and even _perception_.

However, taken across all fleets and all scenarios, I am confident these two ships are balanced. You'll quite often see both in my fleets :)
 
Tribbles, BAH!

If only the soft Federation could look beyond that "cute and fuzzy" exterior and see the Tribble for the ecological menace that it is! Look at what it did to the grain stores of K7 in only a few hours! How fast they multiplied !
(and then starved to death, Federation allegations of poisoned grain are lies and falsification to discredit the Empire!)

Without the voracious appetites of the predators on their homeworlds, imagine what tribbles could do to an agricultural world! Locusts could never compare to the famines those sicking fuzzballs could cause. The Tribble is practically a biological weapon!
 
GalagaGalaxian said:
Tribbles, BAH!

If only the soft Federation could look beyond that "cute and fuzzy" exterior and see the Tribble for the ecological menace that it is! Look at what it did to the grain stores of K7 in only a few hours! How fast they multiplied !
(and then starved to death, Federation allegations of poisoned grain are lies and falsification to discredit the Empire!)

Without the voracious appetites of the predators on their homeworlds, imagine what tribbles could do to an agricultural world! Locusts could never compare to the famines those sicking fuzzballs could cause. The Tribble is practically a biological weapon!
GG you've redeemed yourself with this :) and remember the FD7 is the best Klingon ship and does not need ANY adjustment. :D
 
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