JayeAeotiv
Mongoose
My players really want to join some cults. I'd love them to do so. I've already invested in the core rulebook and the Glorantha 2nd Age books. The 2nd age refers to a lot of cults for different cultures. However, I can't find anything about them. I assume I've got to shell out another $40 to get the cults book. The core rulebook and 2nd Age make cults and myth seem like a very important part of the game. If they are such an important part of the game, why are there no basic rules in the core book (or setting) for creating your own cult and its myths?
I've already started creating a couple, but since I am new to the setting I'm almost positive they will be completely unbalanced. I'd hate to create some cults, then by the cults book and realize how unbalanced/off my creations are and then feel the need to pull the rug out from under my players.
So what do I do to ensure the cults are balanced? Or are there some more cult descriptions burried somewhere in the core book?
I've already started creating a couple, but since I am new to the setting I'm almost positive they will be completely unbalanced. I'd hate to create some cults, then by the cults book and realize how unbalanced/off my creations are and then feel the need to pull the rug out from under my players.
So what do I do to ensure the cults are balanced? Or are there some more cult descriptions burried somewhere in the core book?