I would recommend in doing so as otherwise your player could end up casting spells that would go against the gods ethos.
I would suggest the following
Runes: Law & Truth
Magic
Common: Bludgeon, Endurance, Heal, Parry, Protection, Strength
Divine: Blessing (Cult Skills), Channel Strength, Consecrate, Crash of Thunder, Excommunicate, Shield, True (Club)
Cult Skills
1H Club, Club and Shield, Brawn, Insight, Oratory, Pact (Cuthbert)
I would also make some sort of myth that revolves around Cuthbert's Club - giving some heroic ability as a result.
If you want the player to be a more 'standard' d&d cleric then add Heal, even Resurrect. There are also some spells in the Necromantic book that could be used as 'turn undead'.