Cults, Divine Magic and Greyhawk

Grimolde

Mongoose
Do I have to create cults for Greyhawk gods such as St. Cuthbert, or can I just let the player choose his starting spells, within reason of course?

Thanks all
 
I would recommend in doing so as otherwise your player could end up casting spells that would go against the gods ethos.

I would suggest the following

Runes: Law & Truth

Magic

Common: Bludgeon, Endurance, Heal, Parry, Protection, Strength

Divine: Blessing (Cult Skills), Channel Strength, Consecrate, Crash of Thunder, Excommunicate, Shield, True (Club)

Cult Skills

1H Club, Club and Shield, Brawn, Insight, Oratory, Pact (Cuthbert)

I would also make some sort of myth that revolves around Cuthbert's Club - giving some heroic ability as a result.

If you want the player to be a more 'standard' d&d cleric then add Heal, even Resurrect. There are also some spells in the Necromantic book that could be used as 'turn undead'.
 
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