Here are some priests I created for Faith & Fervour; unfortunately they do not follow the above system (since I created the above system a few minutes ago).
If someone wants to modify them (or the above system) and repost them, that is fine.
Ordained Vendhyan Priests
Adhvaryu Priest Medium Vendhyan Scholar 4; Hit Dice: 4d6 (14 hit points); Initiative: +2 (+1 Dex, +1 Ref); Speed: 30 ft.; Dodge Defence: 12 (+1 level, +1 Dex); Parry Defence: 10 (+1 level, -1 Str); BAB/Grapple: +3/+2; Attack: Kukri +2 melee or alchemical weapon +4 ranged; Damage: Kukri 1d6-1/ x3/ AP 1; Space/Reach: 5 ft (1)/5 ft (1); Special Attacks: Sorcery; Special Qualities: Vendhyan traits, illiteracy, new sorcery style x3, scholar, lay priest background, base power points, knowledge is power, +1 power point, advanced spells x2, bonus spell; Saves: Fort +1, Ref +2, Will +10 (+9 vs. Hypnotism; +13 vs. Corruption); Abilities: Str 8, Dex 12, Con 10, Int 14, Wis 14, Cha 15; Skills: Bluff +3, Concentration +7, Craft (herbalism) +9, Craft (pigments) +9, Diplomacy +8, Gather Information +3, Heal +9, Knowledge (arcana) +9, Knowledge (religion) +9, Knowledge (history) +10, Knowledge (nobility) +6, Perform (chant) +9, Perform (ritual) +9, Sense Motive +11; Feats: Ritual Sacrifice, Priest; Code of Honour: Civilised; Reputation: 6 (any); Leadership: – ; Allegiances: Asura, Hotar Priest, Devi; Base Power Points: 7 (base 4, +2 Wis, +1 bonus; 14 maximum); Magical Attack: +4 (+2 level, +2 Cha); Sorcery Styles: Counterspells, Oriental Magic, Divination; Spells Known: Astrological prediction, calm of the adept, darting serpent, incantation of Amalric's witchman, psychometry, warding; Corruption: 0; Insanity: None; Possessions: Kukri, loin cloth, dhoti, lotus blacksmoke, lotus greensmoke
Udgatar Priest Medium Vendhyan Scholar 6; Hit Dice: 6d6 (21 hit points); Initiative: +3 (+1 Dex, +2 Ref); Speed: 30 ft.; Dodge Defence: 13 (+2 level, +1 Dex); Parry Defence: 11 (+2 level, -1 Str); BAB/Grapple: +4/+3; Attack: Kukri +3 melee or alchemical weapon +5 ranged; Damage: Kukri 1d6-1/ x3/ AP 1; Space/Reach: 5 ft (1)/5 ft (1); Special Attacks: Sorcery; Special Qualities: Vendhyan traits, illiteracy, new sorcery style x3, scholar, lay priest background, base power points, knowledge is power, +2 power point, advanced spells x4, bonus spell, increased maximum power points (triple); Saves: Fort +2, Ref +3, Will +13 (+12 vs. Hypnotism; +16 vs. Corruption); Abilities: Str 9, Dex 13, Con 11, Int 15, Wis 15, Cha 16; Skills: Bluff +4, Concentration +9, Craft (herbalism) +11, Craft (pigments) +9, Diplomacy +11, Gather Information +4, Heal +11, Knowledge (arcana) +11, Knowledge (religion) +11, Knowledge (history) +12, Knowledge (nobility) +6, Perform (chant) +14, Perform (ritual) +14, Sense Motive +13; Feats: Iron Will, Performer, Priest, Ritual Sacrifice; Code of Honour: Civilised; Reputation: 6 (any); Leadership: – ; Allegiances: Asura, Hotar Priest, Devi; Base Power Points: 8 (base 4, +2 Wis, +2 bonus; 24 maximum); Magical Attack: +6 (+3 level, +3 Cha); Sorcery Styles: Counterspells, Oriental Magic, Divination; Spells Known: Astrological prediction, calm of the adept, darting serpent, incantation of Amalric's witchman, mind-reading, psychometry, visions, warding; Corruption: 0; Insanity: None; Possessions: Kukri, loin cloth, dhoti, lotus blacksmoke, lotus greensmoke
Hotar Priest Medium Vendhyan Scholar 8; Hit Dice: 8d6 (28 hit points); Initiative: +3 (+1 Dex, +2 Ref); Speed: 30 ft.; Dodge Defence: 14 (+3 level, +1 Dex); Parry Defence: 12 (+3 level, -1 Str); BAB/Grapple: +6/+5; Attack: Kukri +5 melee or alchemical weapon +7 ranged; Full Attack: Kukri +5/+0 melee or alchemical weapon +7 ranged; Damage: Kukri 1d6-1/ x3/ AP 1; Space/Reach: 5 ft (1)/5 ft (1); Special Attacks: Sorcery; Special Qualities: Vendhyan traits, illiteracy, new sorcery style x4, scholar, lay priest background, base power points, knowledge is power, +2 power point, advanced spells x6, bonus spell x2, increased maximum power points (triple); Saves: Fort +2, Ref +3, Will +15 (+14 vs. Hypnotism; +18 vs. Corruption); Abilities: Str 9, Dex 13, Con 11, Int 15, Wis 16, Cha 16; Skills: Bluff +4, Concentration +10, Craft (herbalism) +12, Craft (pigments) +9, Diplomacy +12, Gather Information +4, Heal +13, Listen +8, Knowledge (arcana) +13, Knowledge (religion) +13, Knowledge (history) +14, Knowledge (nobility) +6, Perform (chant) +16, Perform (ritual) +16, Sense Motive +15; Feats: Iron Will, Performer, Priest, Ritual Sacrifice; Code of Honour: Civilised; Reputation: 13 (any); Leadership: – ; Allegiances: Asura, Temple, Devi; Base Power Points: 9 (base 4, +3 Wis, +2 bonus; 27 maximum); Magical Attack: +7 (+4 level, +3 Cha); Sorcery Styles: Counterspells, Oriental Magic, Divination, Prestidigitation; Spells Known: Astrological prediction, burst barrier, calm of the adept, conjuring, darting serpent, dream of wisdom, incantation of Amalric's witchman, mind-reading, psychometry, visions, warding, warrior trance; Corruption: 0; Insanity: None; Possessions: Kukri, loin cloth, dhoti, lotus blacksmoke, lotus greensmoke
Atharvan Priest Medium Vendhyan Scholar 12; Hit Dice: 10d6+10+2 (47 hit points); Initiative: +6 (+2 Dex, +4 Ref); Speed: 30 ft.; Dodge Defence: 16 (+4 level, +2 Dex); Parry Defence: 14 (+4 level, +0 Str); BAB/Grapple: +9/+9; Attack: Kukri +9 melee or alchemical weapon +11 ranged; Full Attack: Kukri +9/+4 melee or alchemical weapon +11 ranged; Damage: Kukri 1d6/ x3/ AP 2; Space/Reach: 5 ft (1)/5 ft (1); Special Attacks: Sorcery; Special Qualities: Vendhyan traits, illiteracy, new sorcery style x5, scholar, lay priest background, base power points, knowledge is power, +3 power points, advanced spells x10, bonus spell x3, increased maximum power points (triple); Saves: Fort +5, Ref +6, Will +18 (+17 vs. Hypnotism; +21 vs. Corruption); Abilities: Str 10, Dex 14, Con 12, Int 16, Wis 18, Cha 17; Skills: Bluff +4, Concentration +11, Craft (herbalism) +13, Craft (pigments) +10, Diplomacy +12, Gather Information +4, Heal +14, Listen +18, Knowledge (arcana) +18, Knowledge (religion) +18, Knowledge (history) +19, Knowledge (nobility) +7, Perform (chant) +20, Perform (drum) +12, Perform (ritual) +20, Sense Motive +20, Spot +6, Sleight-of-Hand +7; Feats: Alertness, Iron Will, Leadership, Performer, Priest, Ritual Sacrifice; Code of Honour: Civilised; Reputation: 15 (any); Leadership: 15/18 (7th level cohort; 100 1st, 4 2nd, 2 3rd, 1 4th level followers) ; Allegiances: Asura, Temple, Devi; Base Power Points: 11 (base 4, +4 Wis, +3 bonus; 33 maximum); Magical Attack: +9 (+6 level, +3 Cha); Sorcery Styles: Counterspells, Oriental Magic, Divination, Prestidigitation, Summonings; Spells Known: Astrological prediction, burst barrier, calm of the adept, conjuring, darting serpent, dream of wisdom, incantation of Amalric's witchman, greater warding, master-words and signs, mind-reading, psychometry, rune of Jhebbal Sag, shape-shifter, sorcerous news, telekinesis, visions, warding, warrior trance; Corruption: 0; Insanity: None; Possessions: Kukri, loin cloth, dhoti, lotus blacksmoke, lotus greensmoke
Rishi Medium Vendhyan Scholar 16; Hit Dice: 10d6+10+6 (51 hit points); Initiative: +7 (+2 Dex, +5 Ref); Speed: 30 ft.; Dodge Defence: 18 (+6 level, +2 Dex); Parry Defence: 16 (+6 level, +0 Str); BAB/Grapple: +12/+12; Attack: Kukri +12 melee or alchemical weapon +14 ranged; Full Attack: Kukri +12/+7/+2 melee or alchemical weapon +14 ranged; Damage: Kukri 1d6/ x3/ AP 2; Space/Reach: 5 ft (1)/5 ft (1); Special Attacks: Sorcery; Special Qualities: Vendhyan traits, illiteracy, new sorcery style x6, scholar, lay priest background, base power points, knowledge is power, +3 power points, advanced spells x14, bonus spell x4, increased maximum power points (quadruple); Saves: Fort +6, Ref +7, Will +21 (+20 vs. Hypnotism; +24 vs. Corruption); Abilities: Str 11, Dex 15, Con 13, Int 17, Wis 20, Cha 18; Skills: Bluff +10, Concentration +11, Craft (herbalism) +14, Craft (pigments) +10, Diplomacy +13, Gather Information +5, Heal +15, Listen +23, Knowledge (arcana) +22, Knowledge (religion) +22, Knowledge (history) +23, Knowledge (nobility) +7, Perform (chant) +21, Perform (drum) +21, Perform (ritual) +21, Sense Motive +21, Spot +11, Sleight-of-Hand +10, Survival +9; Feats: Alertness, Iron Will, Leadership, Performer, Priest, Ritual Sacrifice; Code of Honour: Civilised; Reputation: 22 (any); Leadership: 22 (11th level cohort; 250 1st, 10 2nd, 4 3rd, 2 4th, 1 5th level followers) ; Allegiances: None; Base Power Points: 13 (base 4, +5 Wis, +4 bonus; 52 maximum); Magical Attack: +12 (+8 level, +4 Cha); Sorcery Styles: Counterspells, Oriental Magic, Divination, Prestidigitation, Summonings, Curses; Spells Known: Astrological prediction, burst barrier, calm of the adept, conjuring, curse of Yizil, darting serpent, dream of wisdom, greater telekinesis, incantation of Amalric's witchman, greater sorcerous news, greater warding, lesser ill-fortune, magic builder*, master-words and signs, mind-reading, psychometry, rune of Jhebbal Sag, shape-shifter, sorcerous news, summon elemental, telekinesis, visions, warding, warrior trance, Yimsha's carpet; Corruption: 0; Insanity: None; Possessions: Kukri, loin cloth, dhoti, lotus blacksmoke, lotus greensmoke