GarynVygax
Mongoose
MI-Go: The Fungi from Yuggoth
Medium-Size Aberration (Lesser Independent Race)
Climate/Terrain: Yuggoth (Pluto/Charon), deep space, moon bases, remote mountains
Organization: solitary, scouting party of 3 or 4, a colony of around 20, or (gods forbid!) an army of thousands
Hit Dice: 4d8+8
Initiative: +4
Senses: Darkvision 60 ft., Blindsense
Languages: Mi-go, Elder Thing, Aklo, Senzar, Tsath-yo, Yithian, and any number of Hyborian
Dodge Defence: 15
Parry Defence: 12
Hit Points: 26 (4 HD)
DR 8 (Natural extraterrene body)
Saves: Fort +3, Ref +5, Will +12 (+4 Racial Bonus)
Speed: 20 ft., fly 50 ft. (poor) in terrene atmospheres, 200 ft. (perfect) in deep space vacuum
Space: 5 ft.; Reach: 5 ft.
Melee: 2 Nippers +4 (1d6+1, AP 4) or artifact weapon (+7 ranged)
Base Atk +3 Grp +4 (CMD 18, cannot be tripped)
Magic Atk +1
Sorcery: Most do not use magic, but information is given just in case (as a scholar of equal HD)
Power Points: 9 (max 18)
Special Attacks: Nipper Snatch, Psychic Powers, Alien Technology, and Possibly Magic
Abilities: Str 12 (+1), Dex 18 (+4), Con 14 (+2), Int 18 (+4), Wis 18 (+4), Cha 8 (-1)
Special Qualities: Psychic Powers, Darkvision 60 ft., Immune to Cold, resistance to fire 50
Feats: Sensitive, Flyby Attack, and Psychokinesis*
Skills: Concentration (4 skill points + Con Mod) +6, Disable Device** (2 skill points + Int Mod + 5 racial) +11, Hide (2 skill points + Dex Mod) +6, Knowledge (Astronomy) (3 skill points + Int Mod) +7, Knowledge (Biology)(3 skill points + Int Mod) +7, Knowledge (Chemistry)(2 skill points + Int Mod) +6, Knowledge (Eldritch Technology and Electronics**)(4 skill points + Int Mod + 5 racial) +12, Knowledge (Geology)(2 skill points + Int Mod) +6, Knowledge (Mathematics)(3 skill points + Int Mod) +7, Knowledge (Psychology)(3 skill points + Int Mod) +7, Move Silently (4 skill ranks + Dex Mod) +8, Psychic Focus (7 skill points + Wis Mod) +11, Repair** (2 skill points + Int Mod +5 racial) +11, Tumble( 1 skill point + Dex Mod) +5
Possessions: Some Mi-go will possess Bio-armor and an Electric Gun or Mist Projector
Advancement: As character
*The Sensitive feat is taken from the Call of Cthulhu d20 Core Rules by Wizards of the Coast. Mi-go with Psychic Feats ignore the Cha prerequisite and receive the Sensitive feat as a bonus feat. Psychokinesis is also a Call of Cthulhu d20 Feat (See below).
The Mi-go expends one Power Point for a failed activation or successful activation and 1 Power Point for each minute of continual use after the first minute. The activation is a full-round action. Extra Power Points may be spent to increase the weight allowed, the movement in feet per round, and range. Beyond the starting expenditure (within 30 ft., 5 pounds or less, and 5 ft. per round): One extra Power Point doubles one of the three variables, and each extra Power Point doubles it again. Multiply the final cost by 1.5 (round down) to throw an object at an enemy. This requires a Psychic Focus check verses the Dodge Defence of the enemy. The -4 penalty for improvised weapons applies; even to use real weapons in this way. Actions of fine manipulation require a Psychic Focus check. Picking up a new object or starting a new task requires a new check and or expenditure of Power Points.
**Mi-go receive a +5 racial bonus on Disable Device, Knowledge (Eldritch Technology and Electronics), and Repair skill checks.
Nipper Snatch: The Mi-go swoops down on a target and grabs it to take it into the sky. This is like a grapple, but the Mi-go gets a +4 bonus and the victim may not make an Attack of Opportunity. It the target is surprised, he or she may not resist on the round grabbed but may do so on the next or subsequent rounds. The Fungi from Yuggoth often take victims to a prodigious height and drop it or carry it so high that its lungs burst.
NOTE: The Mi-go may know languages from many different worlds and dimensions.
NOTE: It is inexplicable the way the wings of the Fungi from Yuggoth seem to warp and bend space and time, folding it, touching end to end.[/size] :twisted:
Medium-Size Aberration (Lesser Independent Race)
Climate/Terrain: Yuggoth (Pluto/Charon), deep space, moon bases, remote mountains
Organization: solitary, scouting party of 3 or 4, a colony of around 20, or (gods forbid!) an army of thousands
Hit Dice: 4d8+8
Initiative: +4
Senses: Darkvision 60 ft., Blindsense
Languages: Mi-go, Elder Thing, Aklo, Senzar, Tsath-yo, Yithian, and any number of Hyborian
Dodge Defence: 15
Parry Defence: 12
Hit Points: 26 (4 HD)
DR 8 (Natural extraterrene body)
Saves: Fort +3, Ref +5, Will +12 (+4 Racial Bonus)
Speed: 20 ft., fly 50 ft. (poor) in terrene atmospheres, 200 ft. (perfect) in deep space vacuum
Space: 5 ft.; Reach: 5 ft.
Melee: 2 Nippers +4 (1d6+1, AP 4) or artifact weapon (+7 ranged)
Base Atk +3 Grp +4 (CMD 18, cannot be tripped)
Magic Atk +1
Sorcery: Most do not use magic, but information is given just in case (as a scholar of equal HD)
Power Points: 9 (max 18)
Special Attacks: Nipper Snatch, Psychic Powers, Alien Technology, and Possibly Magic
Abilities: Str 12 (+1), Dex 18 (+4), Con 14 (+2), Int 18 (+4), Wis 18 (+4), Cha 8 (-1)
Special Qualities: Psychic Powers, Darkvision 60 ft., Immune to Cold, resistance to fire 50
Feats: Sensitive, Flyby Attack, and Psychokinesis*
Skills: Concentration (4 skill points + Con Mod) +6, Disable Device** (2 skill points + Int Mod + 5 racial) +11, Hide (2 skill points + Dex Mod) +6, Knowledge (Astronomy) (3 skill points + Int Mod) +7, Knowledge (Biology)(3 skill points + Int Mod) +7, Knowledge (Chemistry)(2 skill points + Int Mod) +6, Knowledge (Eldritch Technology and Electronics**)(4 skill points + Int Mod + 5 racial) +12, Knowledge (Geology)(2 skill points + Int Mod) +6, Knowledge (Mathematics)(3 skill points + Int Mod) +7, Knowledge (Psychology)(3 skill points + Int Mod) +7, Move Silently (4 skill ranks + Dex Mod) +8, Psychic Focus (7 skill points + Wis Mod) +11, Repair** (2 skill points + Int Mod +5 racial) +11, Tumble( 1 skill point + Dex Mod) +5
Possessions: Some Mi-go will possess Bio-armor and an Electric Gun or Mist Projector
Advancement: As character
*The Sensitive feat is taken from the Call of Cthulhu d20 Core Rules by Wizards of the Coast. Mi-go with Psychic Feats ignore the Cha prerequisite and receive the Sensitive feat as a bonus feat. Psychokinesis is also a Call of Cthulhu d20 Feat (See below).
The Mi-go expends one Power Point for a failed activation or successful activation and 1 Power Point for each minute of continual use after the first minute. The activation is a full-round action. Extra Power Points may be spent to increase the weight allowed, the movement in feet per round, and range. Beyond the starting expenditure (within 30 ft., 5 pounds or less, and 5 ft. per round): One extra Power Point doubles one of the three variables, and each extra Power Point doubles it again. Multiply the final cost by 1.5 (round down) to throw an object at an enemy. This requires a Psychic Focus check verses the Dodge Defence of the enemy. The -4 penalty for improvised weapons applies; even to use real weapons in this way. Actions of fine manipulation require a Psychic Focus check. Picking up a new object or starting a new task requires a new check and or expenditure of Power Points.
**Mi-go receive a +5 racial bonus on Disable Device, Knowledge (Eldritch Technology and Electronics), and Repair skill checks.
Nipper Snatch: The Mi-go swoops down on a target and grabs it to take it into the sky. This is like a grapple, but the Mi-go gets a +4 bonus and the victim may not make an Attack of Opportunity. It the target is surprised, he or she may not resist on the round grabbed but may do so on the next or subsequent rounds. The Fungi from Yuggoth often take victims to a prodigious height and drop it or carry it so high that its lungs burst.
NOTE: The Mi-go may know languages from many different worlds and dimensions.
NOTE: It is inexplicable the way the wings of the Fungi from Yuggoth seem to warp and bend space and time, folding it, touching end to end.[/size] :twisted: