alex_greene
Guest
Further to the topic of stargates or portals in Legend, thought turns to the inevitable crossover:-
The silvery shimmer of the Opening beckons them. Tired from their battle, still aching in places they never imagined could hurt, the adventurers struggle to push through the membrane ... and emerge in an unfamiliar room.
The group leader turns to the Opener. "This isn't home," she says. The Opener checks the dials on the Opening Medallion.
"The address is set for home," she tells the leader. Everybody looks around at the windowless room with its single table bolted to the floor, its grillework ceiling and its walls and floor of grey gunmetal steel, and what looks like a large screen of white frosted glass dominating the far wall.
The very air around them shudders. Everybody suffers a moment of disorientation.
"What was that?" asked the team's sorcerer. The leader looks at him.
"Now hear this!" booms a voice from the ceiling. All eyes look up, trying to locate the source. "This is your Captain. We have emerged from Jump, and we are six hours' flight time from the battle. All hands, General Quarters. I repeat: all hands, General Quarters."
"We're on a ship," the sorcerer says.
"A ship of metal?" the leader asks.
"Flight crews," booms the voice, "report immediately to stations. All crews stand ready."
The sorcerer looks to the others, then to the leader. "I think it's time we get out of here," he says.
"Intruder alert," the voice of the Captain says. "Security detail to Briefing Room Three."
The leader turns to the Opener. "Any time now," she says, as the Opener turns the dials ...
You know that a science fiction game does not necessarily have to mean Traveller, or even that you need to be able to convert from one system to another. I'm just thinking of the potential for fish-out-of-water scenarios; the Barbarian looking around at the metal box he's cooped up in and thinking "This is why I hate bloody civilisation!" and the ship's psychic Science Officer discussing comparative metaphysics with the team's sorcerer, and everybody teaming up to fight bumpy-headed bearded aliens who speak a funny language and who have a predilection for eating plates of live worms.
The silvery shimmer of the Opening beckons them. Tired from their battle, still aching in places they never imagined could hurt, the adventurers struggle to push through the membrane ... and emerge in an unfamiliar room.
The group leader turns to the Opener. "This isn't home," she says. The Opener checks the dials on the Opening Medallion.
"The address is set for home," she tells the leader. Everybody looks around at the windowless room with its single table bolted to the floor, its grillework ceiling and its walls and floor of grey gunmetal steel, and what looks like a large screen of white frosted glass dominating the far wall.
The very air around them shudders. Everybody suffers a moment of disorientation.
"What was that?" asked the team's sorcerer. The leader looks at him.
"Now hear this!" booms a voice from the ceiling. All eyes look up, trying to locate the source. "This is your Captain. We have emerged from Jump, and we are six hours' flight time from the battle. All hands, General Quarters. I repeat: all hands, General Quarters."
"We're on a ship," the sorcerer says.
"A ship of metal?" the leader asks.
"Flight crews," booms the voice, "report immediately to stations. All crews stand ready."
The sorcerer looks to the others, then to the leader. "I think it's time we get out of here," he says.
"Intruder alert," the voice of the Captain says. "Security detail to Briefing Room Three."
The leader turns to the Opener. "Any time now," she says, as the Opener turns the dials ...
You know that a science fiction game does not necessarily have to mean Traveller, or even that you need to be able to convert from one system to another. I'm just thinking of the potential for fish-out-of-water scenarios; the Barbarian looking around at the metal box he's cooped up in and thinking "This is why I hate bloody civilisation!" and the ship's psychic Science Officer discussing comparative metaphysics with the team's sorcerer, and everybody teaming up to fight bumpy-headed bearded aliens who speak a funny language and who have a predilection for eating plates of live worms.