Lost in Space
Mongoose
Hi there,
This is my first ever go at a house rule so I would be grateful for some constructive criticism, or pointing out if I have missed a crucial point.
These rules are for use with both the new combat tables and the new opposed combat roll.
House rule 1 - Drawn combat matrix results
When the attacker and defender both succeed with either 2 normal success or 2 criticals the opposed roll decides the winner. However, instead of always lowering the losers result on the matrix. This rule is used:
If the attacker wins the opposed roll then the matrix result is always attacker critical and defender normal success
If the defender wins the matrix result is always defender critical and attacker normal success.
This represents the fact that both opponents succeeded in the action they were attempting but the winner of the opposed roll performed their action more effectively, perhaps even out manoeuvering the loser. The advantage of this rule is that weapon APs are still an important factor in parrying. In addition a defender who successfully dodges will no longer dodge himself off a cliff due to the give ground rule.
The disadvantage is that a defender can potentially take more damage from a successfully parried blow where he loses the opposed roll and takes maximum damage –AP, than from a parry that failed resulting in normal damage. This does however have a nice scaling effect where weapon APs really matter. If you successfully use your shield to parry a successful attack from a dagger, but lose the opposed roll, your are still unlikely to take much damage. However the same situation when using a knife to parry a war maul will result in you getting squished, which makes sense to me.
House rule 2 - Combat Actions
A defender always get a combat skill roll when attacked, however if this results in drawn successes, normal or critical, and the defender has run out of reactions then he automatically loses the opposed test.
The advantage of this is that a low dex high skilled defender is not so defenseless against a high dex low skilled attacker, but having a greater number of combat actions still provides a considerable advantage. In addition a high skill defender has a better chance of holding off a number of low skilled attackers.
Thanks
Lost
This is my first ever go at a house rule so I would be grateful for some constructive criticism, or pointing out if I have missed a crucial point.
These rules are for use with both the new combat tables and the new opposed combat roll.
House rule 1 - Drawn combat matrix results
When the attacker and defender both succeed with either 2 normal success or 2 criticals the opposed roll decides the winner. However, instead of always lowering the losers result on the matrix. This rule is used:
If the attacker wins the opposed roll then the matrix result is always attacker critical and defender normal success
If the defender wins the matrix result is always defender critical and attacker normal success.
This represents the fact that both opponents succeeded in the action they were attempting but the winner of the opposed roll performed their action more effectively, perhaps even out manoeuvering the loser. The advantage of this rule is that weapon APs are still an important factor in parrying. In addition a defender who successfully dodges will no longer dodge himself off a cliff due to the give ground rule.
The disadvantage is that a defender can potentially take more damage from a successfully parried blow where he loses the opposed roll and takes maximum damage –AP, than from a parry that failed resulting in normal damage. This does however have a nice scaling effect where weapon APs really matter. If you successfully use your shield to parry a successful attack from a dagger, but lose the opposed roll, your are still unlikely to take much damage. However the same situation when using a knife to parry a war maul will result in you getting squished, which makes sense to me.
House rule 2 - Combat Actions
A defender always get a combat skill roll when attacked, however if this results in drawn successes, normal or critical, and the defender has run out of reactions then he automatically loses the opposed test.
The advantage of this is that a low dex high skilled defender is not so defenseless against a high dex low skilled attacker, but having a greater number of combat actions still provides a considerable advantage. In addition a high skill defender has a better chance of holding off a number of low skilled attackers.
Thanks
Lost