If anyone has played F&E you'll note that a LOT of crippled ships manage to escape from battles.
This doesn't seem to happen very often in star fleet though because not only are they slow (down to 6") but they also can't warp out and even if they could, the 'warp out' action leaves you as a sitting duck for the turn first.
Just wondering if anyone's thought of a solution for this 'issue' ?
-we're looking to run a campaign but it's difficult to see how almost every battle wouldn't end with the annihilation of one side. There's no reason to ever let an enemy crippled ship limp away when they take so long to escape anyway.
This doesn't seem to happen very often in star fleet though because not only are they slow (down to 6") but they also can't warp out and even if they could, the 'warp out' action leaves you as a sitting duck for the turn first.
Just wondering if anyone's thought of a solution for this 'issue' ?
-we're looking to run a campaign but it's difficult to see how almost every battle wouldn't end with the annihilation of one side. There's no reason to ever let an enemy crippled ship limp away when they take so long to escape anyway.