K Peterson
Banded Mongoose
Lately, I've been re-reading Chapter 11 in the core book to get a grasp of the creation of cults. I'm in the process of writing up some Divine cults for my own (non-Gloranthan) campaign, and I've been making comparisons between the sample cults to find some common ground.
The cult of Orlanth the Dragon, for example, provides members with access to 3 Common Magic spells and 3 Divine Magic spells. Two of the Divine spells are available to Initiates, and the last restricted to Rune Lord/Priests. The Spirit and Sorcery sample cults follow a similar standard.
One question I have is whether I should use this as a guideline. 3 or 4 Common Magic spells, and 3 or 4 Divine Magic spells provided to Cult Members? Seems a little limiting, but there is the option for characters to join multiple cults (and sacrifice extra dedicated-POW). I did notice the blurb about some Divine cults allowing access to ALL Common Magic spells - that seems pretty generous.
I'm curious if other GMs have a baseline for the cults that they have created. Or generally how they go about the process.
I don't have a desire to balance all of the cults in my setting; I guess I just want to have a model to work from.
The cult of Orlanth the Dragon, for example, provides members with access to 3 Common Magic spells and 3 Divine Magic spells. Two of the Divine spells are available to Initiates, and the last restricted to Rune Lord/Priests. The Spirit and Sorcery sample cults follow a similar standard.
One question I have is whether I should use this as a guideline. 3 or 4 Common Magic spells, and 3 or 4 Divine Magic spells provided to Cult Members? Seems a little limiting, but there is the option for characters to join multiple cults (and sacrifice extra dedicated-POW). I did notice the blurb about some Divine cults allowing access to ALL Common Magic spells - that seems pretty generous.
I'm curious if other GMs have a baseline for the cults that they have created. Or generally how they go about the process.
I don't have a desire to balance all of the cults in my setting; I guess I just want to have a model to work from.