Corsair Question

mr31337

Mongoose
Looking at the Mongoose corsair in the CRB its displacement is 400tons, if I'm not mistaken in CT it was 440tons. Can anybody provide a breakdown of the CT tonnage please?
 
CT allowed a +/- 10% on tonnage when making Deckplans.

Greylond is correct, The Corsair was 400 tons, If I recall correctly acording to Sup 4.
 
Thanks guys, I found it in Supp 4, it was indeed 400tons, in fact the specs look very close to Mongoose. Can your recall if a CT Corsair deckplan &/or artwork were ever published (can you cite please)?
 
mr31337 said:
Can your recall if a CT Corsair deckplan &/or artwork were ever published (can you cite please)?

See this thread;
http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=3089
 
you may also like to try signal GK the fanzine issue 12
http://www.dot-communications.org.uk/index.php?id=234
 
mr31337 said:
Looking at the Mongoose corsair in the CRB its displacement is 400tons, if I'm not mistaken in CT it was 440tons. Can anybody provide a breakdown of the CT tonnage please?

The MegaTrav version was 440 tons.

mr31337 said:
Can your recall if a CT Corsair deckplan &/or artwork were ever published (can you cite please)?

The CT Corsair first appears in artwork in The Traveller Book and the rulebook in the late CT big boxed set. That artwork is what was re-used in MT.

The first issue of FASA's "High Passage" had a very square version of the CT Corsair, but in general the requirement of picking up and flying off with a Scout ship makes the cargo bay rather... distinctive... in shape, and no one was able to make a Type P that kept that function.

There is an MT version, done in very basic form, in Traveller's Digest 14, though the adventure it is in does include a new picture IIRC. The Starship Operator's Manual also has a silhouette.

There are several fan versions of deckplans, including mine (done under TNE), as well. Mine assumes two decks, while the other nicely done fan effort from about the same time is a single deck version.

Here's mine. The deckplan does not include wings, which I see as being distinctive to the owner. The "Pirate" version has variable wings so it can look like a ship other than the one that shot at you over Roup:
BirdUp.gifBirdLw.gif
 
Greylond said:
The MgT Corsair has a cargo bay that is 16x20 squares. The Type-S is 12x20, so it would fit.

Is the bay also two (MGT) or three (CT/MT/TNE/T4) decks tall? The MGT Corsair won't fit a Sulieman class Type S (the classic arrowhead), and any ship required to fit a distinctively shaped subcraft (or victim) as large as 25% of its own volume is going to be distinctive itself.
 
@GypsyComet

Thanks for the info and deckplans!

========================

I found this picture of a corsair at the Traveller Library Data, who would agree this is roughly what a classic corsair might look like?

ccorsair.jpg
 
I suspect that a true corsair would attempt to look more
like a merchant vessel, and would therefore have a more
bland colour scheme, but otherwise the ship looks like a
corsair to me. :wink:
 
mr31337,

That artist did a lot of illustrations for GURPS Traveller and the add-on books. They are considered the standard of a sort.
 
I suppose shape is the main consideration, you won't really see the colour without some light. Although, that one does scream 'where's all the rum gone'.
 
In terms of the paint job and the flaming eye. By the time you are close enough to get a visual on the corsair you are in deep trouble.

As for the design. Fold out wings, fins that retract, some radar reflectors to change the sensor signal and it could be anything from a Subby to a liner.

With the neck if you boost the sensor return from the forward section it is a liner, increase the sensor return from the neck and it could look like a solid section to radar. Extend every fin and wing and you could probably double sensor size to 800Dtons. ECM and some radar absorbent fins and you could maybe half your signal to 200Dtons.

Anyway nice artwork.

There are pirates on the starboard bow, starboard bow, starboard bow........
 
Captain Jonah said:
In terms of the paint job and the flaming eye. By the time you are close enough to get a visual on the corsair you are in deep trouble.
Yes for a free trader, no for the system defense boat closing
in to take a closer look at the strange ship ...
 
rust said:
Captain Jonah said:
In terms of the paint job and the flaming eye. By the time you are close enough to get a visual on the corsair you are in deep trouble.
Yes for a free trader, no for the system defense boat closing
in to take a closer look at the strange ship ...
I've never been certain, do SDB's operate freely in Imperial Space (ie: over the 10 diameter limit)? Would they have jurisdiction there (other than the size of their guns)?
 
rust said:
Captain Jonah said:
In terms of the paint job and the flaming eye. By the time you are close enough to get a visual on the corsair you are in deep trouble.
Yes for a free trader, no for the system defense boat closing
in to take a closer look at the strange ship ...

If you have let a SDB in that close you are about to become Ex Pirates.

Any Pirate that plans on living does not pull raids in systems with a heavy SDB force. The navy may catch you by suprise but you are not a Q-Ship, a corsair cannot join an escorted convoy and hope no one notices it looks odd at close range. The pretending to be some ship other than a corsair is for getting close to targets and for avoiding attention.

If you have done something to attract the attention of an SDB and you have a heavily armed and armoured SDB coming towards you at 6G you better hope that Starmerc license works becasue a pirate that gets close enough to be visualy identified by the Law is a dead pirate.

The pirate marks, the paint job, the flaming eye or skull and cross bones. These are all fierce face. They are what the victim sees as you close in on thier cripled ship.

I am a pirate, fear me for I will kill you if you resist. Unless you are the Law in which case I will run away like a girl :wink:
 
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