Enlightened
Mongoose
I have a few questions from the main book.
1) Do vehicles use personal scale damage or spaceship scale damage?
1a) The G/Carrier on page 103 has a Fusion Gun. Is it the 16D6 damage personal scale weapon from page 101 or the ship scale weapon from page 112?
2) What skill is used to throw knives and what page is it on? Page 65 suggests Athletics (co-ordination) but under the skill description it doesn't mention it.
3) When jumping into a system, you can only jump to the edge of the 100 diameter zone. Earth has a diameter of almost 13,000 km. So the 100 diameter zone is about 1,300,000 km in radius. Meaning that, according to the chart on page 145, a Thrust 3 ship can get from there to the planet in about three hours. Is that all about right?
4) On page 146, it gives "Drive Engineer" as one of the positions on a ship during combat. What would a Drive engineer do in combat? Repair is the Damage Control position. For vehicle combat it gives the example of increasing the Agility of the vehicle but space craft don't have Agility.
5) I don't quite understand Double and Triple Turrents. When it is the Gunner's turn, he can fire all of the weapons in the Turrent (I think) but if he fires more than one does he suffer Multiple Action Penalties? If so, what page details this? Or is it just understood?
6) How much damage is needed to punch through a ship's hull from the inside with personal scale weapons. If 50 points of personal scale damage equals one hull point then would 50 points do it? Would one point of ship scale armor stop 50 points of personal scale damage? Basically, how dangerous is it to use ranged weapons inside a ship? Is there any danger of punching a hole in the hull from the inside?
1) Do vehicles use personal scale damage or spaceship scale damage?
1a) The G/Carrier on page 103 has a Fusion Gun. Is it the 16D6 damage personal scale weapon from page 101 or the ship scale weapon from page 112?
2) What skill is used to throw knives and what page is it on? Page 65 suggests Athletics (co-ordination) but under the skill description it doesn't mention it.
3) When jumping into a system, you can only jump to the edge of the 100 diameter zone. Earth has a diameter of almost 13,000 km. So the 100 diameter zone is about 1,300,000 km in radius. Meaning that, according to the chart on page 145, a Thrust 3 ship can get from there to the planet in about three hours. Is that all about right?
4) On page 146, it gives "Drive Engineer" as one of the positions on a ship during combat. What would a Drive engineer do in combat? Repair is the Damage Control position. For vehicle combat it gives the example of increasing the Agility of the vehicle but space craft don't have Agility.
5) I don't quite understand Double and Triple Turrents. When it is the Gunner's turn, he can fire all of the weapons in the Turrent (I think) but if he fires more than one does he suffer Multiple Action Penalties? If so, what page details this? Or is it just understood?
6) How much damage is needed to punch through a ship's hull from the inside with personal scale weapons. If 50 points of personal scale damage equals one hull point then would 50 points do it? Would one point of ship scale armor stop 50 points of personal scale damage? Basically, how dangerous is it to use ranged weapons inside a ship? Is there any danger of punching a hole in the hull from the inside?