Leatherneck
Mongoose
Hello Gamers, I am going to switch my group from the Avalon Hill / Chaosium RQ3 to Legend and have a few things to clear up.
1. Strike Rank is reduced by Armor Points. Why not ENC? Is this done for simplicity and easy of play?
My old RQ3 mind wants ENC to also count for all the other gear some people insist on carrying.
2. Combat Styles …. This one is a pretty new concept to the old RQ guy. There are several questions/comments.
a. Would a two weapon user get the extra CA? Example are Two knife style, Net and Trident, Rapier and Main Gauche, two short swords…
b. Styles are more limited in weapon choices than RQ3. What I mean is if the PC knows 1 handed Broadsword, and pickup a Bastard Sword they are at -10%. So the Combat Style is the weapon, not the weapon category. RQ3 is skills separated as; 1 handed sword, 1 handed axe, 2 handed sword… Legend is styles separated as; Broadsword, Scimitar, Bastard sword (1H), Battleaxe (1H), Greats word, Bastard sword (2H).
c. It looks like defending (parrying) and Attacking use the same skill. Easy enough with the ‘style’ concept.
3. Does the play still have the ‘gritty’ feel that so many of the old RQ players love? I see some things that are gritty and some that is … ease of play…. playability (?)…
I’m leaving at this for now. I will probably have more as I digest more of Legend.
1. Strike Rank is reduced by Armor Points. Why not ENC? Is this done for simplicity and easy of play?
My old RQ3 mind wants ENC to also count for all the other gear some people insist on carrying.
2. Combat Styles …. This one is a pretty new concept to the old RQ guy. There are several questions/comments.
a. Would a two weapon user get the extra CA? Example are Two knife style, Net and Trident, Rapier and Main Gauche, two short swords…
b. Styles are more limited in weapon choices than RQ3. What I mean is if the PC knows 1 handed Broadsword, and pickup a Bastard Sword they are at -10%. So the Combat Style is the weapon, not the weapon category. RQ3 is skills separated as; 1 handed sword, 1 handed axe, 2 handed sword… Legend is styles separated as; Broadsword, Scimitar, Bastard sword (1H), Battleaxe (1H), Greats word, Bastard sword (2H).
c. It looks like defending (parrying) and Attacking use the same skill. Easy enough with the ‘style’ concept.
3. Does the play still have the ‘gritty’ feel that so many of the old RQ players love? I see some things that are gritty and some that is … ease of play…. playability (?)…
I’m leaving at this for now. I will probably have more as I digest more of Legend.