Hello! I'm making a World of Warcraft RPG conversion to RuneQuest and I have problems with the arcane magic (sorcery). Spells in Warcraft D20 have levels (from 0 to 9, normally), no matter if they are spiritual, divine or arcane. But in RQ, all sorcery spells have base Magnitude 1. I don't know how the convert D20 spell levels without overpowering or weaking sorcerers. My initial idea was to make variable base Magnitude for spells, like this:
D20 spell level RQ base spell Magnitude
0 0.5
1-2 1
3-4 2
5-6 3
7-8 4
9 5
The problem with this is that I'm not only making a conversion, but introducing house rules, as sorcery spells would have variable cost, and not a fixed cost of 1, and sorcerers would need INT equal to the spell's base Magnitude in order to know it, so with this system, less spells can be known than in the original system, and that's a thing I don't like. But I don't know how to convert D20 spells without having a variable base Magnitude. A D&D's 9-level spell is more powerful than a 1-level spell, and I'm not sure how to reflect that in the conversion if all spells have a base 1 Magnitude.
A friend of mine suggested one solution to avoid high use of INT to know powerful spells: A mage who has access to many spells of the same sub-type can use INT to know one of them, and then know more of that spells with a total base cost equal or less than the first spell, without needing additional INT points. For example, a Mage who has a spellbook with an Evocation-Fire spell with a base Magnitude of 3, an Evocation-Fire Spell with a base Magnitude of 2 and an Evocacion-Fire Spell with a base Magnitude of 1, can use three INT points to know all that spells.
D20 spell level RQ base spell Magnitude
0 0.5
1-2 1
3-4 2
5-6 3
7-8 4
9 5
The problem with this is that I'm not only making a conversion, but introducing house rules, as sorcery spells would have variable cost, and not a fixed cost of 1, and sorcerers would need INT equal to the spell's base Magnitude in order to know it, so with this system, less spells can be known than in the original system, and that's a thing I don't like. But I don't know how to convert D20 spells without having a variable base Magnitude. A D&D's 9-level spell is more powerful than a 1-level spell, and I'm not sure how to reflect that in the conversion if all spells have a base 1 Magnitude.
A friend of mine suggested one solution to avoid high use of INT to know powerful spells: A mage who has access to many spells of the same sub-type can use INT to know one of them, and then know more of that spells with a total base cost equal or less than the first spell, without needing additional INT points. For example, a Mage who has a spellbook with an Evocation-Fire spell with a base Magnitude of 3, an Evocation-Fire Spell with a base Magnitude of 2 and an Evocacion-Fire Spell with a base Magnitude of 1, can use three INT points to know all that spells.