Converting 2300AD to Traveller

chrisdw

Banded Mongoose
So with the forthcoming 2300AD release I was wondering if anyone had given any thought to the conversion of exisiting characters?

I know that Andy Slack did a conversion the otherway (Classic Traveller to 2300 AD) which could work backwards.

Chris D-W
 
chrisdw said:
So with the forthcoming 2300AD release I was wondering if anyone had given any thought to the conversion of exisiting characters?

I know that Andy Slack did a conversion the otherway (Classic Traveller to 2300 AD) which could work backwards.
I had a convention in Los Angles over the President's Day holiday weekend and when I book a 2300AD adventure the book was due to arrive in plenty of time to convert the adventure I had (a 2300AD adventure from RPGA dated 1990 - good plot).

The book got pushed back, and back...

So I came up with a conversion for the characters. It "works" the characters were pretty good. I could finish typing it up all nice and pretty then out to a PDF for grabbing from the MGT-Aids elist.

Let me know if you want that.
 
So taking a leaf out of my own book, I started with my 2300 AD character
Code:
Hans Erich Stanberg                     Nationality: Germany
%                                       Home System: DM+27 2296
      Z-G    L-G    N-G    H-G          Home Planet: Hochbaden
Str  11/+2  10/+2   9/+2   7/+1         Gravity: 0.29g Zero-G
Dex  11/+2  12/+3  13/+3  15/+3         Frontier:    Colony
 
Size 11/+2    Consciousness = 4         Male         Age: 35
End  13/+3    Life Level = 8            Birth Year:  2265
                                        Appearance:  Attractive
Det   8/+2    Coolness Under Fire = 2   Eyesight:    Exceptional
Int  10/+2                              Hearing:     Poor
Elo  12/+3                              Body Type:   Normal
Edu   9/+2                              Mass:         83 kg
                                        Encumbrance:  40 kg
1 Interface Military          7yrs      Throw:        72 m
1 Scout                       9yrs      Strike Damage 0.3 DPV
 
           Combat Rifleman  1           English
                     Melee  0           German
            Reconnaissance  1
                   Sidearm  2
                   Tactics  0
            Aircraft Pilot  4
            Communications  0
                     Pilot  0
                   Sensors  1
                    Zero-G  3
                 Astronomy  0
                   Biology  0
                 Chemistry  0
                Electronic  1
                   Hunting  0
                Mechanical  1
                  Survival  2
                      Swim  0
                    P-suit  2
Then did a quick and dirty conversion to get

UPP 6AA767

2 Terms Navy, 2 Terms Scouts

Comms - 0, Engineer (Electronics) - 1, Gun Combat (Slug Pistol) - 2, Gun Combat (Slug Rifle) - 1, Language (English) - 1, Language (German) - 1, Life Sciences (Biology) - 1, Mechanic - 1, Melee (Unarmed Combat) - 0, Physical Sciences (Chemistry) - 1, Pilot (Capital Ships) - 0, Pilot (Small Craft) - 4, Recon - 1, Sensors - 0, Space Sciences (Planetology) - 0, Survival - 2, Tactics (Naval Tactics) 0, Vacc Suit - 2, Zero-G - 3

The only stat that gave me an issue as SOC, so with no other data to go on made him average as that how he's played.
 
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