Jaldon Goldentooth
Mongoose
Magistus said:A friend pointed this out, what happens for 175 vs 75? That becomes 100 vs 0.
From the SRD: Any test result of 01 to 05 is an automatic success
Magistus said:A friend pointed this out, what happens for 175 vs 75? That becomes 100 vs 0.
bluejay said:Rurik, The Legendary Heroes rule is probably acceptable to be honest. One character is always going to have at least 50% in a skill after halving so it shouldn't be too bad. A little bit of re-rolling isn't a big deal to me.
Rurik said:So, are you planning on giving MRQ another try or just couldn't stay away from all the good math?![]()
simonh said:Yakk said:Cute!
Might I suggest a slight tweak to get rid of that hiccup?
For skill XYZ%:
Base: +X
Roll 00: -1
Roll under XY: +1 (ie, roll under 1/10 of your skill)
Roll under YZ: +1 (ie, roll under the tens and ones of your skill)
Interesting statistically, but a pure blind bu**er to explain or figure out. I'm still not entirely certain I understand it correctly.
bluejay said:Anyway, I really come here to offer gifts for my friends. I don't have another calculator to give you but I can offer you some battle music to use in the background during your games.
http://www.genomia.co.uk/boards/battle3.mp3
Yes, it's hugely derivative of many film scores (notably The Fighting Uruk-Hai theme from The Two Towers and The Battle In The Swamp from Krull) but it is my own work.
Hope y'all like it!
simonh said:Utgardloki said:I think I like the subtract method. My flavor allows either player to subtract any amount that does not bring his own chance below 5%, and his opponent takes the same penalty.
But it allows a moderately more skilled character to 'bury' his opponent's chance of success, drastically and IMHO unfairly stacking the odds in his favour. IMHO a more fair system would be something like a 2-for-1 tradeoff. For every 2% penalty I take, I can inflict a 1% penalty on an opponent.
Utgardloki said:If you have 75% effective skill, then you're good, but someone with 175% is so much better than you that a direct competition is probably not in your interests.
This is a question of what skills over 100% really mean. The way my house rule math works, a difference of 100% means the lower level guy is really not anything of a challenge.
bluejay said:Anyway, I really come here to offer gifts for my friends. I don't have another calculator to give you but I can offer you some battle music to use in the background during your games.
http://www.genomia.co.uk/boards/battle3.mp3
Yes, it's hugely derivative of many film scores (notably The Fighting Uruk-Hai theme from The Two Towers and The Battle In The Swamp from Krull) but it is my own work.
Hope y'all like it!
Jaldon Goldentooth said:Utgardloki said:So I'd do opposed rolls of over 100% like this:
- Both players roll. Skills of 100%+ roll against 100%. No halving
- Criticals trump normals
- All other rolls as per the standard opposed rules.
bluejay said:Doubt I'll expand this piece, Rurik, as it was a piece I produced for an assignment as battle music in a video game. I agree that it is pretty heavy going but I was told to make it even more intense and add more dissonance!
I bought a new percussion sample package recently (Project SAM's excellent True Strike) so I need to try it out.
Maybe I'll put together a piece of music for an arena battle.
Rurik said:I was gonna suggest making it a bit heavier, I fiddled with my EQ and boosted the low end. But while I like a broad range of music (I can appreciate almost anything but 'pop'), I'm a metalhead at heart so that is my kinda my preference. But yeah, a little more of a hard edge wouldn't hurt, being about battle and all.
weasel_fierce said:I find Blind Guardian makes good epic gaming music
I'd take a completely different approach. At 100%, IMO, you have mastered a skill: so a swordsman with 100% 1H Sword can pretty much hit all the time (96-00 always fails), a rider with 100% Riding never falls off etc...
The same can be said of skills at 200% or 500%. So, to me, it doesn't seem right to assume that a skill of 200% is twice as good as a skill of 100% (however odd that may seem). The only advantage the 200% skill has over the 100% skill is that it criticals twice as often.